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Xbox Exec: PlayStation 4 Pro 4.2 TFLOPs Are Not Enough For True 4K
There have been debates going on all over the internet regarding PlayStation 4 Pro and Xbox One Scorpio. Microsoft execs are also busy comparing Xbox One Scorpio and PlayStation 4 pro, and how the Microsoft’s console is better. Now another Xbox exec has come forward and said that PlayStation 4 Pro’s 4.2 TFLOPS are not enough for true 4K.
Speaking with Eurogamer, Xbox planning exec Albert Penello explained that Microsoft has intentionally chosen a 6 TFLOP GPU for its upcoming Xbox One Scorpio, so that the console can “deliver Xbox One-quality games in 4K” and have “fewer asterisks around the 4K experiences” compared to Sony.
When we thought about what spec we wanted for Scorpio, we were very clear we wanted developers to take their Xbox One engines and render them in native, true 4K. That was why we picked the number, that’s why we have the memory bandwidth we have, that’s why we have the teraflops we have, because it’s what we heard from game developers was required to achieve native 4K.
He further added that there are a lot of caveats around Sony claim of 4K for PlayStation 4 Pro, as it is not true 4K but and upscale technique has been used.
I think there are a lot of caveats they [Sony] are giving customers right now around 4K. They’re talking about checkerboard rendering and up-scaling and things like that. There are just a lot of asterisks in their marketing around 4K.
He also said that he knows that 4.2 TFLOP is not enough for true 4K, and feels that Xbox One Scorpio is superior to PlayStation 4 Pro.
But I know that 4.2 teraflops is not enough to do true 4K. So, I feel like our product aspired a little bit higher, and we will have fewer asterisks around the 4K experiences we deliver on our box.
While most games will be upscaled to 4K on PS4 Pro, but Sony CEO Andrew House thinks that company’s promise of 4K on their upcoming console is not misleading.
PlayStation 4 Pro is scheduled to launch on November 10, 2016 and will be priced $399.