Project Scorpio to Run First-Party Xbox Games at Native 4K, Microsoft Confirms

By   /   Sep 19, 2016
E3 2017 Project Scorpio Price

Publishing General Manager for Microsoft Studios Shannon Loftis has confirmed that first-party games for Project Scorpio will run at native 4K.

Speaking with USA Today in a recent interview, Loftis confirmed that first-party games made for Microsoft’s Project Scorpio will not be upscaled and run natively at 4K.

Project Scorpio Native 4K First-Party Games

Here is what Loftis said about the hot-debate these days:

Any games we’re making that we’re launching in the Scorpio time frame, we’re making sure they can natively render at 4K.

In addition to this, Loftis also said that Microsoft is already exploring virtual reality options and games for Xbox, which will support VR with Project Scorpio.

This thing obviously goes in line with Microsoft’s earlier statement confirming that Xbox Scorpio will have exclusive VR games. As for non-VR games, they will be able on both Xbox One and Xbox Scorpio. Moreover, we know that studios have already started working on Xbox Scorpio games.

Considering the specifications of PS4 Pro, I would not be surprised if Xbox Scorpio turns out to have more powerful components than PS4K. However, you must take the prices of both the consoles into account.

As Alan Wake developer Remedy said, Xbox Scorpio is kind of a sequel while PS4 Pro is simply a more powerful PS4.

Apart from that, PS4 Pro is scheduled to release this November for $399 USD. Project Scorpio, on the other hand, has a Holiday 2017 release window with no confirmed price available at that moment.

It is highly possible that Sony releases titles running at native 4K in the wake of Project Scorpio, but it is too early to say anything.

What is your take on this? Let us know in the comments section below!

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