In today’s video, we discuss something subjective – are video game remasters good or bad? And...
No Man’s Sky Update Rolls Out on PC to Add Support for Phenom CPUs
New No Man’s Sky update is rolling out on PC as we speak. The update adds support for Phenom CPUs. Hello Games has rewritten thousands of lines of assembly to support AMD CPUs.
Havok Physics has also helped create new libs to add Phenom support. Developers have also disabled G-Sync as it was causing issues for some users.
Here is the complete changelog for No Man’s Sky Update on PC.
Alt-Tab has improved
- Some systems/configs were crashing or not pausing correctly on Alt Tab. This should now be resolved.
- On CPUs with 4 threads or fewer, performance has been improved.
- On CPUs with exactly 8 threads, performance has also been significantly improved.
- Framerate Stuttering due to Shader Caching: Framerate was initially stuttering due to shaders not being correctly cached by the GPU on some systems. We have replaced the GPU caching system. You may notice some stutter during the Galactic Map intro to the game (the very first time you run), but it should be smoother from then on. This is particularly true on ATI cards.
Max FPS Cap: On some CPU/GPU configurations, setting Max FPS to 60 or 30 was not giving 60 or 30 FPS (causing stuttering). This has been fixed.
Radeon 6xxx: Added support for this GPU, which doesn’t support OpenGL 4.5 fully.
- Solution to try to prevent saves getting corrupted no matter what’s going on in background processes (see Patch 3 below, where we also are attempting to recover corrupted saves).
Intel GPU Detection
- We do not currently support Intel GPUS. We are working on this for a future patch, to expand our min spec.
In the meantime, the game will now let you know if you are trying to run with an unsupported GPU. This will hopefully flag for some users that their high end GPU has not been selected.
- Gsync: Gsync has been disabled by default, which was causing an issue for some users
- Generally this is most helpful for players with sub-30 FPS.
- Smoothing on mouse movement has been improved to prevent hitching or stuttering, and is now adjustable through the Options menu in “Mouse Smoothing”.
- It defaults to off. If you feel micro stutters in framerate affecting controls, feel free to turn this up. If you feel the framerate is “slow” or “lumpy”, please make sure that this is turned off
For more on No Man’s Sky, stay-tuned.