Can a Free to Play Model Work for Quake Champions? Devs Aren’t Yet Sure
Announced at E3 2016, Quake is coming back to the mainstream gaming scene in the form of Quake Champions. Almost 20 years ago Quake set the standard for multiplayer first person shooters. The fast, skill-based arena-style gameplay that made the original Quake games into multiplayer icons is making a triumphant comeback with Quake Champions.
Quake Champions is strictly a PC game with open frame rates and 120hz tickrate. Details are yet to be shared but it sure would be an amazing class based shooter. Such games are really benefitting from free-to-play models these days. One wonders if Quake Champions should follow the same path.
Rival Overwatch was originally going to be free to play but it wasn’t. Despite the fact, Overwatch is highly successful. Its current direct competitor, Battleborn, has failed miserably.
Bethesda isn’t yet sure about a free to play model for Quake Champions.
I can definitely say that is a really hard problem, and so for us we’re trying to figure out exactly what people want more of, and how they perceive it. And I’m not even trying to be cagey! It’s not like we know and just aren’t trying to tell anybody, we don’t know and we’re still trying to figure this out
Now the question is, should Quake Champions be free to play? Releasing a free to play game is tricky. Games that release with a price tent to be better compared to free to play games. Of course, that is not always the case but many prefer paying an upfront price.
Quake Champions should opt for a price point of around $19.99 and push DLC and skins for revenue. A model successfully used by Valve’s Counter Strike: Global Offensive. Such a game will find it difficult to succeed in the market if the price is north of $30.
Id Software has an opportunity to take on Blizzard in the Arena space. It would be a shame if they fell short.
What are your thoughts on the matter? Should Quake Champions be free to play or not?