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Pete Hines Explains Reason For Prey 2 Cancellation, Game Wasn’t Shaping As They Wanted
With the reveal of Prey at E3 2016 it was clear that we will not see the bounty hunter setting ever again. However, fans still are asking the real reason behind Prey 2 cancellation, and Bethesda marketing VP has an answer for that.
Speaking with Gamespot, Pete Hines talked about Prey 2 and explained why it got cancelled. According to him the game had reached the point where there was no clear path to get to where the wanted the game to be.
I mean, honestly, it’s really not that complicated. It hit a point where it wasn’t shaping up to be what we wanted and there didn’t seem to be a clear path to get to where we thought it needed to be. We decided the best thing to do was just to not proceed. That’s just it.
Hines further said that Bethesda will not go into the details about the circumstances of Prey 2 cancellation , but it is in the past now and Human Head Studio is working on a new project.
I don’t want to go through and talk about stuff like, well, he said this and we said that. I want those guys to have every success and to not have to keep bringing up this thing. Games get canceled. It happens. Marriages go bad. It happens.
Hines said that he contacted the Human Head co-founder Chris Rhinehart before revealing Prey at E3 2016. He wanted to give Chris Rhinehart a heads up of what is about to happen.
Again, I want him to be able to do his job and not have to worry about explaining or defending anything. It didn’t work out.
Prey is currently in development at Arkane Studio and is scheduled to release in 2017 for PC, Xbox One and PlayStation 4.