In today’s video, we discuss something subjective – are video game remasters good or bad? And...
EA Kills Fan-Made Star Wars Project Over Worries of Negative Affects on Battlefront
EA currently has the license to Star Wars games and they are really pushing to make as much money as possible before it expires. A plethora of Star Wars games are in development and if last year’s Battlefront is any indication, they prefer quantity over quality. Of course, future releases may change that.
With Battlefront being such a mediocre, repetitive, stagnant, and dull game – we looked to a fan-made project to provide a worthy Star Wars experience. However, that fan-made project is in turmoil as EA asked for a permanent closure of development.
Fan-Made Star Wars Project Shuts Down
Galaxy in Turmoil, a recent Star Wars project, got plenty of media attention. Furthermore, it scored a Steam distribution deal. The development was going smoothly and the community backed the project 100%. Sadly, last month developer Frontwire received a letter from Lucasfilm asking them to shut down Galaxy in Turmoil.
The studio tried to negotiate and even managed to get a meeting with Lucasfilm officials. Unfortunately, even they couldn’t help Frontwire due to a deal EA for Star Wars.
In fact, Lucasfilm spoke with EA about Galaxy in Turmoil but they wanted it gone as it may take attention away from its Star Wars Battlefront games.
During our meeting, there was a fair share of both lighthearted and serious moments. LucasFilm informed me that although they would of been open to the idea of negotiating a license for Frontwire to work on the Star Wars IP, that they are not able to due to their contract with Electronic Arts (EA). I was told that Lucasfilm had already spoken with EA about Galaxy in Turmoil and that EA expressed no desire in letting our project continue. Their main concern was due to the possibility of Galaxy in Turmoil taking away attention from their Battlefront franchise. I tried to pitch the idea about putting Galaxy in Turmoil behind EA’s paywall but was told that EA had previously rejected that proposition as well. Due to their exclusive contract with EA, Lucasfilm was contractually obligated to deny our request for the use of the Star Wars IP for Galaxy in Turmoil based on EA’s decision. We tried to reach out to EA directly for more information, but we have so far gotten no response.
Galaxy in Turmoil is a free Star Wars game and falls under Fair Use law. But since EA and Lucasfilm are at the helm of it, it is unwise to go into a legal battle with these giants. Frontwire understands this so even though they believe they fall under Fair Use law, they won’t take Lucasfilm or EA to court.
Lucasfilm was kind enough to inform Frontwire that they have no issues with a Star Wars inspired game that is not directly using the IP. Hence, a “New Hope” was born.
Frontwire will now be working on a new game.
Keep in mind that EA and Lucasfilm had every right to ask for a shutdown. We would have prefered if they had found a common ground but we can not blame any of these companies as they were within limits and rights.
Frontwire Studios will be pivoting away from Star Wars and embarking on a mission to create a new, original game in a never before seen universe. Our game will still have massive 64-player battles, ground-to-space combat, destructible capital ships, and a full single-player campaign. We will also still be releasing Galaxy in Turmoil on Steam as planned and it will remain a free game. No, we will not be adding any micro transactions or pay-to-win content. When Frontwire Studios makes a promise, we keep it. With that being said, we will still create the game you have all wanted and deserved, even if it turns out to not be Star Wars-related.
I am sure you are wondering about the monetary side of Galaxy in Turmoil. We do have plans to crowdfund GiT in the future. However, we have decided that we will not crowdfund until we can release a fully playable demo consisting of a single player mission & at least two multiplayer maps with a single gamemode. Too often have we seen video game projects crowdfund, make a boat load of cash and then die out leaving the community empty handed. We refuse to be another statistic. That’s why we’re not accepting any donations until we have something you can play first hand before deciding to back us monetarily
May the Force be with Frontwire!