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Hellblade Devs Showcase Realtime Cinematography Technique, Wins Siggraph 2016 Award
In their latest developer diary, Ninja Theory showcase Realtime Cinematography used in their upcoming game, Hellblade. Ninja Theory has been showcasing a lot of different aspects of the game in their videos although the main focus has been on the creation of the world and the lead character, Senua.
Using the virtual human technology shown earlier, the video shows experts from Epic Games, Cubic Motion, 3Lateral and Ninja Theory working together to film a scene in real time with the lead actress in a mocap suit.
The scene is rendered alongside the shooting and then edited for finishing effects to produce a final quality within minutes instead of weeks or months which is the usual processing time when it comes to conventional game designs.
The idea behind this technology is to make motion capture as easy as it is when recording some live action footage for a tv show or a movie.
Hellblade’s team performed the scene in front of a live audience at Siggraph 2016, not only recording the entire scene but also processing and showing the finished product, which was integrated into another scene they had previously created, within a matter of minutes.
The end result was so amazing that it seemed as if it was part of the final game, produced after months of work. The team even went on to win the award for Best Real-Time Graphics and Interactivity.
Hellblade: Senua’s Sacrifice tells the story of a female Celtic warrior as she travels through the underworld filled with psychotic manifestations of her own mind. The game is being developed and published by Ninja Theory for PS4 and PC.
Although there is no release date for the game yet, it is expected to launch in 2016 for both platforms. Although given that there is still no concrete release date and the game is worked on by a small developer team, it might get delayed to 2017.