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Titanfall 2 Downtime to be Controlled By Multiplay Game Services
Titanfall 2 is coming out later this year for PlayStation 4, Xbox One, and PC. The game releasing across all major platforms mean hundreds and thousands of players will occupy its servers.
Titanfall 2 servers will need to be in optimal conditions and EA plans to keep downtime under control. Titanfall 2 will utilise Multiplay Game Services. It is an auto-scaling hybrid-cloud technology that will help avoid downtimes. Multiplay Game Services is integrated with a global network of dedicated servers.
The Titanfall 2 launch is going to be bigger and better than the last game and what’s really important to me is that the game just works. We wanted to make sure we had an insane amount of scalability and reliability, so we partnered with Multiplay because they have a great deal of expertise in game server hosting and a very clever auto-scaling product that can abstract away different cloud environments that lets us focus on making games.
We have been working closely with Multiplay to ensure we utilize multiple clouds as well as bare metal servers in every region our game will be on sale. Giving us more flexibility, more local data centers, endless scalability, and the highest reliability will result in the best service we can offer to millions of players.
Titanfall 2 players will have a base-layer of dedicated servers available. You’ll exprience low latency and optimal server performance. The game’s multiplayer mode looks fantastic and that’s where most our time will go. It is great to know that EA is taking steps to ensure our multiplayer experience isn’t interrupted by downtimes.
Titanfall 2 is coming out on October 28.