Kingdom Hearts 3 Director Discusses Combat And Magic Evolution

By   /   Jul 26, 2016
Kingdom Hearts 3 director

It’s been three years since the announcement of Kingdom Hearts 3, but the fans of the franchise still don’t know much about the sequel. However, Kingdom Hearts 2.8 and Kingdom Hearts 3 director has revealed some new info about the franchise’s combat system, and how it has evolved.

Speaking with GamesBeat, Kingdom Hearts 2.8 and Kingdom Hearts 3 director, Tai Yasue, talked about the evolution of the series and its combat. He said that the team did a lot of experimentation with the new systems. He said that they are returning to the basics, but Kingdom Hearts 0.2 is sort of a continuation of Birth By Sleep.

With our handheld games, we did a lot of experimentation with new systems. With 0.2 and 2.8 we’re coming back to the basics, I guess, but at the same time, Kingdom Hearts 0.2 is sort of a continuation of Birth By Sleep. So we wanted to incorporate a lot of the moves from Birth By Sleep. Aqua’s magical spells, for example, and her style changes. We wanted to change toward an enhanced version of that.

He further discussed how the combat has evolved, the moves are lot flashier but easy to execute.

The moves look a lot flashier, but at the same time not too difficult. We have the same sort of command menu as the numbered titles, II and III. That’s very similar in 0.2. It’s sort of a mixture between Birth By Sleep and Kingdom Hearts III, both aspects of that coming together.

The Kingdom Hearts 3 director also revealed that Magic Point system has worked well for the previous entries, but he does not want to rehash it. He said that he wants to enhance the system for the next generation.

[The magical points system] worked well. But we don’t want to do the same thing over and over again. In Kingdom Hearts III and 0.2 we wanted to enhance this system for the next generation. Using magical spells, we wanted the environments and enemies to react in a meaningful way. It doesn’t just explode. It lingers on afterward. If you shoot a Blizzard, for example, it creates a place where you can skate on the ground. We wanted the magic to dynamically interact with the environments.

It remains to be seen that where the Kingdom Hearts 3 story will take players, and the developer Square Enix is trying to draw as much as possible from Disney properties to complete the game.

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