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Project Scorpio and PlayStation 4 Neo Development is Easy Compared to PC: Tim Sweeney
Tim Sweeney who is at the helm of Epic Games recently spoke about developing games for PlayStation 4 Neo and Project Scorpio. According to Sweeney, it is like developing a game with different graphical settings. Similar to PC, however, it is much easier to do.
Games will run across all platforms; we have base models and 4K compatible models. Developers would a scale their games for all platforms accordingly. And since they know what specs they are targeting it is much more efficiently done.
However, PC developers never have a set of specs available to them which often results it scaling issues. PlayStation 4 Neo and Project Scorpio will have much better optimizations for their games.
Well, already we’re going to now have to deal with two discrete levels of performance. I think that’s really good. The problem with the PC is it’s such a continuum.
Pick any performance number and somebody has a PC with that number. It makes it hard for us to make specific choices about what to do on this machine, and what to do on that machine. I think console with two performance points is going to be a very easy target. We can decide exactly what features we can turn on in each of the two cases, and really polish the game heavily for both cases and not have to worry about all of these intermediate points.
Sweeney said that upgrading consoles mid-cycle is brilliant as no company wants to start from scratch every time. Having games that work like smartphone apps (optimized for all sets of hardware) is the perfect way to go. The console industry is changing and will adapt as it moves forward.
We will see regular upgrades for consoles in the next decade.