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Here’s All The New Stuff in Final Fantasy 12: The Zodiac Age
A recent interview by Polygon with the director of Final Fantasy 12: The Zodiac Age, Hiroaki Kato, has unveiled a massive amount of information about what Square Enix is going to be changing about Final Fantasy 12, which was announced to be getting a remake several weeks ago. This is the second Final Fantasy to have something like it announced, as Final Fantasy 7 had a remake announced at last year’s E3.
Final Fantasy 12: The Zodiac Age will, first and foremost, be given balance changes. It gained a reputation for difficulty when Final Fantasy 12 first came out, mainly due to its rather unique system of combat and movement that many were not used to. According to Kato, due to the game’s real-time battle system, the teach reached out to other Square Enix employees, such as Hiroyuki Ito, who worked on previous Final Fantasy games.
Ito helped the team to be able to make Final Fantasy 12: The Zodiac Age feel more like a classic Final Fantasy game, random encounters and all.
If you’re worried that Square Enix may make the game too easy, however, there’s always Trial Mode. Trial Mode is a game type that allows you and a high-level party to get into 100 consecutive battle scenarios that each increase in difficulty and complexity as you go higher. It’s a separate menu as well, but you can import your party from the main game.
Final Fantasy 12: The Zodiac Age will also be getting a high-speed mode to assist in travel so that players won’t be spending hours simply walking around the world. You can activate the High-Speed Mode by holding down a button.
Finally, a job system will also be incorporated into the game. In Final Fantasy parlance, jobs are various classes that players can take on, ranging from Archer to Knight to various kinds of mages, such as the Red Mage (a subtype that can both heal and do damage).
Final Fantasy 12: The Zodiac Age doesn’t have a concrete release date yet, but it’s expected to release for Playstation 4 sometime in 2017.