Watch Dogs 2 Driving Explained, Devs Want it to be More Accessible

By   /   Jul 2, 2016
Watch Dogs 2 Heat System

The main issue Watch Dogs faced when it launched, was the downgraded graphics. However, there was a strong split between players who liked the game’s driving controls and those who hated them, and this time around the developers has changed things a bit in Watch Dogs 2 driving.

In Watch Dogs the driving was more of a simulator than arcade like style of Grand Theft Auto games. Now the developers has decided to change this gameplay element, and will introduce arcade style to Watch Dogs 2 driving.

Speaking with Stevivor Senior Producer, Dominic Guay, explained that in first game the core of the game was physics simulation, so that is why the driving in Watch Dogs is like a simulator. He admitted that this caused a lot of problems with gamers, because they are not used to it in these types of games.

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I’m no physics expert so I can’t go into detail. With driving, at its core was this physics simulation, so a driving simulation. But when you had everything going on – people shooting at you, car chases and trying to hack things – it was just overwhelming. People lost control of their vehicles, and that’s just not fun. There’s a point where it’s cool to have mastery of the car, like being able to drift, but then crashing into walls is not fun.

He further explained that, to make more accessible driving in Watch Dogs 2 they gave the controller to testers and after five minutes they wanted him to be in full control of the vehicle. But that does not mean that devs don’t want any kind of depth to the driving, people want to be able to do crazy stunts.

You want to be able to do crazy moves, but it’s okay if you can’t, as long as you’re in control. The one thing we wanted to preserve that’s important to us is that every vehicle style has a different feel. That’s something we were able to do relatively quickly, early on in production, and I can’t wait to get feedback from players.

I personally liked the driving in Watch Dogs, as this was one gameplay element that no one could argue that Ubisoft copied it from RockStar.

Watch Dogs 2 is scheduled to release on November 15 for PC, Xbox One and PlayStation 4.