Star Ocean Integrity and Faithlessness Combat Guide

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Star Ocean: Integrity and Faithlessness gameplay

Star Ocean Integrity and Faithlessness combat is a mix of real-time and turn-based combat. It not only provides players with freedom to approach a battle in multiple ways, but also brings back many familiar elements from traditional role-playing games.

From physical-based attacks to INT-based attacks, the options at your disposal are virtually limitless. In addition to these, you also have battle roles that dictate how an AI-controlled character behaves in a battle.

At any time during the course of the game, you can control an individual character or simply hit the Pause Button and strategize your way out of a tough battle.

For more help on Star Ocean Integrity and Faithlessness, read out our Locked Chests Locations Guide and Crafting/Synthesis Guide.

Star Ocean Integrity and Faithlessness Combat Guide

Our Star Ocean Integrity and Faithlessness Combat Tips and Strategies guide details everything you need to know about how battle mechanics work in the game.

Difficulty Settings

There are a total of 4 difficulty settings to choose from – Earth, Galaxy, Universe, Chaos.

This is basically the easy difficulty in Star Ocean Integrity and Faithlessness. It is meant for players who just want to experience the lore. The game’s normal difficulty is Galaxy and is rather hard. Some of the main trophies tied to the game are unlocked on this difficulty.

On Universe difficulty, enemies have 150% of their normal HP and deal 20% additional damage. It serves as a training ground for players looking forward to try out Chaos. On Chaos difficulty, enemies have twice the normal HP and deal 150% more damage.

There are trophies associated with completing the game on either Universe or Chaos.

Battle Mechanics

Star Ocean Integrity and Faithlessness combat is essentially a mix of turn-based and real-time combat.

Each character in the game can be controlled individually. You can also hit the Pause button any time, formulate a game plan, and carry it out to outplay your enemies in the game. In addition to normal attacks, there are signeturgy which can be set from the menu.

Signeturgy can be acquired by finding spell books that not only extend the MP, but also inflict negative status ailments on enemies. Aside from this, there is a Reverse Gauge which is required to execute Reverse Rushes – a character’s ultimate ability.

While you can always let AI control your allies while you treat the game as a real-time action-adventure title, it is not recommended; at least in a few circumstances. During boss battles, AI will not be able to think everything through and dodge hard-hitting attacks.

In cases like these, you can always hit the Pause Menu, queue up actions, and ensure that none of your allies die by acting on its own accord. While you can do this anytime during the game, it becomes rather useful in boss encounters and other difficult battles.

When it comes to battle roles, there are well over a hundred to choose from! You will have less at the start, but will continue to acquire more as you progress through the game. Do note that you can assign a maximum of 4 battles roles to a character.

Once assigned, AI-controlled characters will work in accordance to their assigned battle roles. A few examples of battle roles include: charging on enemies, keeping a safe distance, always targeting high HP targets, or finishing off low HP targets only.

Finally, there is Specialty Skills which are skills for a whole party rather than individual character. These skills basically include gathering more resources, more selling prices from merchants, and other similar things.

Character Attributes

This section contains a brief overview of character attributes.

  • MEN – This is mental defense against INT
  • DEF – This is physical defense against ATK
  • ATK – This determines a character’s strength with martial arts and physical attacks
  • INT – This determines a character’s strength with spiritual arts
  • MP – A character’s total mana points which determine how many skills/signeturgy you can use
  • HP – A character’s total health points; once depleted, the character dies
  • LV – A character’s power level

Star Ocean Integrity and Faithlessness Elements

When we talk about elements in the game, these include fire, ice, earth, wind, light, and darkness. Each foe in the game has different levels of resistance against one or more of these elements.

A positive value for elemental resistance means that a foe will take reduced damage from a particular elemental attack and a negative value signifies that a foe will take increased damage from that particular elemental attack.

Lastly, do note that a few weapons, martial arts, and signeturgical skills deal elemental damage to enemies.

Status Ailments

In addition to elements, some attacks inflict status ailments on enemies which de-buffs them for a specific duration of time. There are a total of 7 status ailments in Star Ocean Integrity and Faithlessness which are:

Poison
This lasts for a total of 50 seconds and causes the inflicted to take damage over time if not cured.

Freeze
This lasts for a total of 5 seconds and causes the inflicted to become slow and brittle. During this time, the inflicted receive increased amount of damage from other attacks. Freeze gets automatically removed after a battle ends.

Paralysis
This status ailment also lasts for a total of 50 seconds and restricts a character’s ability to perform any actions. Another character is required to cure Paralysis status ailment. Similar to Freeze, it also gets automatically removed after a battle.

Silence
This status ailment also lasts for a total of 50 seconds and restricts a character’s ability to perform MP-based attacks. During the course of Silence, a character will be able to use all physical attacks, but not battle skills or signeturgy.

Curse
This status ailment works exactly like Poison, but instead of HP, it gradually reduces Mana Points – disabling a character’s ability to use battle skills or signeturgy. It also lasts for a total of 50 seconds.

Fog
This status ailment also lasts for a total of 50 seconds and clouds a character’s vision during the time. During a course of this, characters will not be able to use long-range attacks or target an enemy from a distance.

Stun
The final status ailment only lasts for 3 seconds and restricts a character’s ability to move and act. Although it lasts for the shortest duration of time, it certainly is the most lethal.

This is all we have on Star Ocean Integrity and Faithlessness combat tips and strategies guide. If there is something else you would like to know, let us know in the comments below!

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