Watch Dogs 2 Gameplay Offers Three PlayStyles, Developers Took Big Risks

By   /   Jun 27, 2016
watch dogs 2 gnome locations

Ubisoft knows that they have messed things up with what the gameplay offered in the first game, which is why the Watch Dogs 2 gameplay has to be as vibrant as the franchise’s potential we saw when it was originally heard of. Any yes, they really are bringing changes, like a more in depth and revamped progression system.

So far the developers have managed to keep us interested in Watch Dogs 2, our preview of the game shows that clearly, but we need more on how they are really going to turn this into the ultimate hacker fantasy.

On that front, game director Danny Belanger has some interesting takes on the game. He has revealed that while developing the game they have taken some big risks which can be clearly seen in the major changes that have been made.

Ubisoft believes that a sequel should always changed things up, otherwise the similarity kills it all, which is why they have had to take those “risks.”

Explaining things further, he touched upon a few things related to the Watch Dogs 2 gameplay as well. According to Belanger, you will be able to adopt one out of three playstyles to take on the game:

We’re using three playstyles to talk about the game. The combat hacker — who is more proactive and uses hacks to take down people. There’s the ghost hacker — they can use hacks to distract and make noises. And then there’s the trickster hacker. They can finish a whole mission without actually physically being there.

When the game’s reveal trailer was leaked beforehand, there was a chunk of the community that was going as far as calling it horrible. Do you agree with this, now that we have had our first look at the Watch Dogs 2 gameplay?

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