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Resident Evil 7 Biohazard Ditches Quick Time Events, Gameplay Elements Discussed by Capcom
Resident Evil 7 Biohazard is the first game in the series to be written by a western narrator and it does follow P.T. footsteps as far as the demo was concerned. There also are other good things the developers are doing, like ditching the Quick Time events.
The game producer Masachika Kawata and director Kōshi Nakanishi have shed some light on the gameplay and while wrapping things up at the Capcom Blog, they laughingly confirmed this.
Also I just want to say one last message: There will be no Quick Time Events in Resident Evil 7 [laughs]. I know there are a lot of people who will be relieved to hear that.
We know that the feature was hated by almost everyone and it did not even fit well with the setting.
However, this was not the only thing they have discussed. Nakanishi-san elaborated in depth on the differences there will be between older games that were released in the Resident Evil series and Resident Evil 7 Biohazard.
Clarifying that the demo alone should not be considered representative of what the game has to offer, he said that they only used it to convey the horror roots and concepts of the game.
Other than that, Capcom has made sure the known gameplay elements of any Resident Evil game don’t get skipped i.e. “fear and horror, exploration of the environment, puzzle-solving elements, resource management, and combat against enemies.”
On the bottom line, what they are aiming at is to bring back the experience from 1996, when the first game was released:
Looking back at the history of the series and thinking “How do we get people playing today to experience the same fear that they felt in 1996 with the first game? How do we bring that up to date and bring that emotion back?” That question and the answer is what led us to make the gameplay system as you see in the demo.
Resident Evil 7 Biohazard releases in January 2017.