Here’s Everything That’s New In FIFA 17

By   /   Jun 24, 2016
FIFA 17 player ratings

Since FIFA 17 is going to be coming up this September, creative director Matt Prior has revealed a lot of stuff that’s going to be in the game when it releases.

Considering that FIFA is especially popular in Europe, it’s likely many gamers in those countries are going to make up a substantial portion of FIFA’s sales.

One notable thing about FIFA 17 is that it’s going to have a story mode, rather than a career mode for your team. In this story mode, called “The Journey“, you’re going to be playing as newcomer Alex Hunter, joining one of twenty different Premiere League teams as you make your way up the ranks. While it isn’t the first story mode EA has tried in a sports game, it may be going about it a different way.

Prior has said that the entire purpose of the story mode is to draw in possible newcomers to the FIFA series, who are put off by the game’s lack of a real story.

The way that NPCs like goalkeepers and referees act has also been improved in FIFA 17. Referees will adjust the severity of the penalties to the severity of the foul committed, and the goalkeepers have also had adjustments in how they move and react to scoring attempts by players.

For instance, if a number of shots are attempted in rapid succession players are going to see goalies jump up and around as they try to block each shot.

FIFA 17 also has a number of different adjustments to player movement, along with a faster paced-game because sprinting and running speeds have been increased.

A new type of low shot has also been added in FIFA 17 to add a new dimension to play, and you can also adjust the power of the kick before you actually perform it.

With all of these new adjustments hopefully, FIFA 17 will end up being the best FIFA game yet when it releases a few months from now.

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