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Capcom: Street Fighter V Input Delay Was Not Intentional
Last week Street Fighter V producer Koichi Sugiyama confirmed that Street Fighter V input delay was an intentional design choice. However, Street Fighter V’s associate producer, Peter “Combofiend” Rosas, has something else to in the matter.
In an interview with Eventhubs, Rosas and Senior Product Manager, Matt Dahlgren, made it clear that Street Fighter V input delay was not a deliberate design choice. Rosas further stated that the interpretation of Koichi Sugiyama’s statement was completely wrong, which led gamers to believe that the Street Fighter V input delay was intentional.
As for the input delay itself Rosas said that Capcom is aware of the situation and this is not a closed case scenario, as developers are working on fixing the issue. He also promised that Capcom will keep the community up to date on the further developments on the issue.
Given that Capcom Pro Tour is in full swing and removing the Street Fighter V input delay would be a too big a change for the event, so expect any changes coming to the game after the tour is over in December.
In related news, a new for Street Fighter V have been circling the internet which lets player play as Tracer from Overwatch. However, Tracer won’t be using her guns in Street Fighter V in favor of hand to hand combat. Tracers moves are identical to that of cammy, as she is Cammy with Tracer outfit.
The mod itself makes us wonder, what is Overwatch was an fighting game instead of a multiplayer shooter with characters like Tracer, Widowmaker, Soldier 76 and more.
You can also checkout the first ten minutes of Street Fighter V story mode. The story mode for Street Fighter V will be added by the end of this month.
Street Fighter V is an one on one fighting game available for Microsoft Windows, PlayStation 4, and Linux.