Zelda: Breath of the Wild Got Delayed Due to the Physics Engine and Decisions of Bringing it to NX
The Legend of Zelda: Breath of the Wild was easily one of the biggest games that appeared at E3 2016. According to a research, during the course of E3 2016, Breath of the Wild was the most talked about game on social media.
Nintendo’s Shigeru Miyamoto recently spoke with IGN discussing why The Legend of Zelda: Breath of the Wild had been delayed. According to Miyamoto, the delay was caused because the developers were struggling with the physics engine which caused them to take a lot of time.:
It’s complicated because as we’re developing this — obviously development of NX started a while ago — and unfortunately, I’m sorry, but the development of this game took a lot longer than expected. We really felt like we would be able to get it done last year, but there was a lot of struggle with using the physics engine, so that’s why it took a long time.
Eiji Aonuma, on the other hand, said that the decision to bring the game both on Nintendo NX and Nintendo Wii U at the same time prolonged the development phase:
From the beginning we were thinking of releasing this title on both platforms. With Twilight Princess, I was looking at, this [then-new] platform called Wii and I had more of an outsider objective view of, ‘Oh this is coming out’. But for this one I was slightly more involved with NX and just judging on the timing of development. When we were going to finish this, we thought it might be fun to have that available for NX as well. I don’t see it as something too unfortunate. I think it’s nice to have a single title that can be played on two different platforms.
However, judging from whatever little we saw of the game, it is looking incredibly beautiful and seems like Nintendo is in the right direction with this one. Retaining core values of the Zelda franchise while doing away with traditions and sticking to a modern approach, The Legend of Zelda: Breath of the Wild will definitely appeal to new and returning fans alike.
The game currently remains without a concrete release date, but is expected to launch sometime in 2017 for Nintendo NX and Nintendo Wii U.