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Final Fantasy XV Uses Dynamic Resolution on Both X1/PS4, Features 200 Hours of Content
Square Enix recently ended its three days of E3 2016 livestream with a fan Q&A session with Final Fantasy XV game director Hajime Tabata.
During the Q&A session, the game’s director explained a lot of unanswered questions related to the game such as the game’s length, optimization, content, and more.
First of all, speaking of amount of content that you will get with the game, Tabata said that the main story of the game will take about 40-50 hours to complete. After you throw in optional missions and other things, you are looking about 200 hours of content:
In terms of clearing the main story, we’re anticipating about 40 to 50 hours of gameplay, so there will be that at the very least. But there are a lot of side quests and extra stuff. With that alone, we’re looking at about 100 hours of gameplay. So if you count all of that, we’re looking at about 200 hours total if you clear everything. Fans have been waiting for quite a while, so we want to make sure there is a lot to enjoy when it’s out.
Coming to resolution and frame rates both on Xbox One and Playstation 4, Tabata said that the studio is targeted dynamic resolution both on Xbox One and Playstation 4 – between 800p to 900p on Xbox One and 900p to 1080p on Playstation 4. He also said that both the version experience some frame rate drops, but promises better optimization near the game’s final release date:
For the Xbox One E3 demo, dynamic resolution ranges between 800p to 900p, usually closer to the 900p range, and at a constant 30 frames per second. So it is performing at a more stable and higher level than Episode Duscae and the Platinum Demo. There are times when it still dips, and that’s usually when you call on your ally commands, like when you call on Ignis to mark an enemy it dips to 26 to 27 frames, but it won’t deter from the experience. But since we’re able to achieve this for the E3 demo, we have a positive outlook on the final version of the game.
For the PlayStation 4 E3 demo, it’s a dynamic range between 900p and 1080p. Most of the time, it’s about 1080p at a constant 30 frames per second. Sometimes, it will, just like Xbox One, dip a little bit when the GPU can’t process what’s happening on the screen so quickly, but it’s mostly 30 frames. But we will continue to fine tune and optimize the game for as much time as we can.
Don’t worry about the frame rate for the final version, we’re working on it. As far as anti-aliasing goes, there’s a lot of processing for constant anti-aliasing, so we implement it every few frames as not to overload the processing.
Finally, speaking of DLC plans, Tabata said that there will be additional story content, costumes, and some other things which do not fall into these categories. There are a few members of core team working on the DLC now, but the major focus is to get the game out on September 30TH:
There will be additional story content, costumes, as well as things that don’t fall into those categories that fans will be excited to see. I know we’ve showcased some of our PlayStation VR demos this E3, and those are some things we’re planning to implement and provide as DLC experiences. But obviously, we’re working towards getting this game out on September 30, so most of the priorities are on the main game. Only specific core members are working on the DLC right now.
To read up more, you can check out the video attached above!
Final Fantasy XV is scheduled to release on Sept. 30, 2016 for Microsoft’s Xbox One and Sony’s Playstation 4.