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Zelda: Breath of the Wild Gameplay Shows Puzzles, Enemies, Villages and More

By   /   Jun 17, 2016

We have an hour long Zelda: Breath of the Wild gameplay for you today. It was shown during the Nintendo Treehouse event stream but the video you see above does not have any type of annoying commentary or PIP discussing gameplay features, it is pure gameplay footage.

Zelda: Breath of the Wild features the biggest world ever in any of the Zelda games. It is 12 times large as Twilight Princess and is filled with gameplay opportunities. The world you see in the gameplay video in interconnected via towns and villages.

Nintendo has confirmed the inclusion of past traditional towns and villages for Zelda: Breath of the Wild.

Game’s producer Eiji Aonuma said:

I can’t share too much about villages because to tell you how the villages work, they’re interconnected to the story and overall world.

It is also confirmed that you don’t need to solve any of the game’s puzzles to reach the final boss, this will help speedrunners a lot.

Anybody who can go straight to the goal without doing anything else — there’s two possibilities. Either they’re a really good gamer, or they could be somebody that’s a little bit crazy. But it’s not impossible. I created the game like that. Maybe it might be fun for fans to compete in a challenge for who can clear it first.

Zelda: Breath of the Wild gameplay details sound very interesting, especially, we would like to know more about interconnected village system and how that would play a role in the game.

At E3 2016, Nintendo presented the game on Wii U and the Breath of the Wild gameplay you see above is also running on Wii U. There is also an NX version planned but it won’t be showcased until the console itself is revealed and detailed.

Skyward Sword director in involved with Breath of the Wild.

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