Gran Turismo Sport Dynamic Weather and Time Given Up for Better FPS

By   /   May 30, 2016
GT Sport

Despite being the hottest racing title that we have in our eyes these days, there are a number of things that Gran Turismo Sport isn’t. For starters, it is not a hardcore simulation unlike the conventional GT titles, and the weather and time tech of the game is also not going to be dynamic.

For a game as gorgeous looking as this one, you would expect the developers to leave no stone unturned in bringing the game to a respectable visual quality, but there also are other things that you need to take care of when developing a title like the frame rates per second and the in-action image quality.

It is for these reasons that Polyphony Digital has decided to forego dynamic weather and time systems in the game.

Gran Turismo Sport Forgoes Dynamic Weather and Time for FPS and Image Quality

Kazunori Yamauchi, the producer of Gran Turismo series as well as the CEO of Polyphony Digital says that despite being a stand out feature of GT titles, it was a tradeoff between “degree of freedom” and “quality” which led to the features being dropped.

Now, instead of in-race transitions in time and weather, you will get to decide what you want before the race starts.

We opted to not have the transitions in the race this time in order to raise the frame rate and the quality of the image *during* the race. So the user will be able to set that before they enter the race. So you’ll still be able to have night races, morning, races at dawn, dusk, and so on.

So yes, there will still be awe-inspiring sunsets and sunrises in Gran Turismo Sport but not like the previous installments in the series.

Sport is only 50 percent complete so far, but is managing 1080p and 60FPS easily – a clear evidence that the aforementioned decision is paying off.

The game’s lighting, alongside the menu and replays features, was highlighted in a recently released gameplay video of the game, and it is also a work of art!

Thanks, GTPlanet.

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