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The Witcher 3 Blood and Wine Has Armor Customization, Mutation System
The Witcher 3 Blood and Wine is only a handful of days away from release. The final expansion will put an end to the trilogy, concluding Geralt’s story. It is a massive ending to a great story, we expecting 30+ hours of gameplay, new monsters, removed UI that largely based on player feedback, and plenty of in-game improvements.
Moreover, CD Projekt RED has now revealed that players can customize their armor sets that to a new dyeing system. Previously, we were limited to colors offered by default. At this point it is unclear if we’ll be able to make any sort of changes to armor design.
According to CD RED’s Konrad Tomaszkiewicz:
We also have a completely new Mutation system which will really bolster the New Game + experience with some really well thought synergies. Geralt will also (finally!) get to kick back and relax in his home away from home — a vineyard called Corvo Bianco. House upgrades and putting your armours on show inside included! We’ve also implemented an armour dye system that allows you to customize witcher sets — if you ever fancied wearing a black armour, Blood and Wine is for you!
The Mutation system makes Geralt immune to certain types of damage. For example, Signs can have critical hits causing the enemy to explode, now, instead of taking damage from the explosion Geralt will heal himself.
Opponents knocked down by AARD freeze and die instantly, can only utilize one at a time. Mutation system adds 12 new abilities in total.
Gameplay wise, CD RED added a dynamic Point of Interest system that is affected by your gameplay choices. For instance, if you manage to kill a bandit in his castle, surrounding bandit camps will run short of supplies. Eventually they would be overrun by monsters.
This means that Geralt can attack these monsters to gather different items from spells etc. Taking on these monsters will be as difficult as it has always been. However, new levels of Witcher armor is being introduced that would help Geralt cut back on the damage he takes.