The Witcher 3: Blood and Wine May Introduce Enemy Scaling

By   /   May 24, 2016
The Witcher 3 patch 1.20 changelog

When The Witcher 3: Wild Hunt first came out, enemies of varying difficulties and levels were scattered around the entire map, serving as “beef gates”: enemies of a certain level that guarded areas that you weren’t a high enough level for yet. With the game’s handy-dandy icons for if you could kill an enemy or not (such as a skull if you were out of your league), the Witcher 3: Blood and Wine expansion may be throwing that out the window.

In the new expansion, we may be looking at enemies that scale in strength along with our level, rather than a few strong enemies being sprinkled around the map. So, unfortunately, you can’t just grind for levels until you can just breeze through the mission; now you’ll have to actually work for it.

This is all in addition to brand new graphics, new textures, and a completely new region in the form of Toussaint, a duchy within the Nilfgaardian Empire that Geralt of Rivia, our protagonist, will arrive in in Witcher 3: Blood and Wine. The plot of the expansion revolves around Geralt arriving in Toussaint, a region filled with knightly chivalry but with a sinister undercurrent to the region’s beautiful landscape.

What exactly the plot will be otherwise we have no idea, but going by the expansion’s title and its cover art (which you can see above) it most likely revolves around vampires, though what kind of vampires remains to be seen (for reference, in the Witcher universe certain kinds of vampires don’t need to drink blood. Those that do are little more than animals or savages.)

The Witcher 3: Blood and Wine will be releasing on May 31, and will be the finale of the Witcher series from CD Projekt RED before the studio moves on to its upcoming science-fiction game Cyberpunk 2077.

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