Hideo Kojima Wants to Make a Big Game With a Small Team, Considers Himself a Perfectionist

By   /   May 20, 2016
Hideo Kojima Hideo Tube

Hideo Kojima, the legendary developer behind Metal Gear Solid, is currently busy making his next game with Sony for PS4. As you may already know he is no longer with Konami and has started his own studio, Kojima Productions.

Kojima’s new game isn’t yet dated, detailed, or named. However, according to Hideo Kojima, he intends to make a big with a small team. He was originally going to develop a small game but his friends explained to him how the community is expecting a big game from him.

The community expects Kojima to do something inline with The Phantom Pain in terms of scale. Speaking in an interview, Hideo Kojima explained:

I want to make a big game with a small team. When I started Kojima Productions, I wanted to make a smaller game, but when I spoke to my friends around the world, they told me I couldn’t because people were expecting a big game, so that’s what I’m going to do. I can’t say when it will be out, but it’s not going to be a small game.

Of course, making a big game means years of development and Hideo Kojima is somewhat known for missing deadlines and overshooting development budget. He is known for not releasing a game he isn’t happy with, no matter how long it takes; Metal Gear Solid V: The Phantom Pain is the perfect example.

People seem to think I’m a perfectionist. They’re not wrong. It’s about making a game you’re happy with, but a game isn’t finished until people play it, so you have to give it to players. They’re more perfectionist than I am. It’s not just me missing the schedule or spending too much money. I’ve only missed a deadline twice.

Kojima previously said that his game would appeal to fans of The Division and Uncharted. Naturally, this comment alone hypes up the game significantly. But it is a fact that we won’t be seeing his game anytime soon and frankly, I think the trend of revealing games years before they are actually released needs to change.

I admire Bethesda on how they released and revealed Doom and Fallout 4.

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