Kickstarter Video Game Developed with Unpaid Interns Illegally by Bloomylight Studio

By   /   May 18, 2016
Kickstarter Lynn and the Spirits of Inao

The video game industry is surely not perfect, but what makes it stand apart is the element of community. However, there always are some dark corners where people are just feeding off of others in stark contrast of what the general community believes in. The developer of Kickstarter project Lynn and the Spirits of Inao, Bloomylight Studio, is no different.

This indie development studio has apparently been involved in some rather unwelcome activities while developing what looked like a very impressive idea of a game.

According to a number of intern students who have been working at the French indie studio, the chief executive officer brought in a number of students for internships, used them to develop the game and kept their contracts retained to unpaid internships – despite the fact that it was illegal.

Unpaid internships are not illegal in themselves, but in France it is illegal to make someone work as an intern for more than two months without pay.

According to a number of testimonies that have been shared by students who worked with Bloomylight Studio, they had worked on Lynn and the Spirits of Inao for more than four months.

The problem was that the students in question were all French which resulted in very less coverage being given to the whole ordeal. However, the game has a Kickstarter campaign running right now, which was bringing nothing but positive feedback form backers and fans in general until now.

The comments section of their Kickstarter page as well as a number of French publications have brought the matter to light now. We are still trying to contact at least some of the students as well the CEO of Bloomylight Studio to get first hand account of the events.

Apparently, the CEO forced the students to sign some form of a contract where the interns had agreed that they have been paid for the job.

Looking at how good Lynn and the Spirits of Inao felt like, we would have loved to try it out but at least I am putting that on hold until some clarification (and justifiable one too) is received by the developers of the video game.

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