The Witcher 3 Blood and Wine is 30+ Hours Long, 90 Quests, Update Changelog Inside

By   /   5 months ago
The Witcher 3 patch 1.20 changelog

The Witcher 3 Blood and Wine is hitting digital storefronts on May 31 for PlayStation 4, Xbox One and PC. It will bring over 30 hours of gameplay for the base game. You will get to visit 40 different interest points and participate in 90 new quests.

Now that is what I call an expansion. Kudos to CD Projekt RED!

The developer has revealed its changelog which shows all the UI changes which were shown in recent images. Moreover, The Witcher 3 Blood and Wine will give you 20 new monsters and raises New Game Plus Level cap to 100.

Here’s the complete changelog courtesy of Dmax3901 on Neogaf.

The Numbers:

  • 30+ hour adventure.
  • Over 90 new quests.
  • Over 40 new points of interest.
  • Dynamic points of interest system. Killing bandits in their main hideout will affect the number of enemies in surrounding camps.
  • 14000 lines of dialogue (Hearts of Stone had 6000).
  • 100 individual pieces of armour (including new Witcher sets).
  • More than 20 new monsters.
  • New Game + maximum level increased to 100.

Armour and Weapons:

  • New Witcher armour class ‘Grandmaster’.
  • New armour merchant who is the only one able to craft this level of Witcher gear.
  • Can get blue, hooded armour from Witcher 2, armour from Witcher 1, Ursine Witcher armour with furry pauldron that was in the artbook but cut from the main game.
  • More than 30 new weapons.
  • Can now dye armour. Dyes can be bought from a merchant, crafted or looted. Only obtainable in Toussaint.
  • Pink is among the colours.
  • You can acquire the golden, plumed armour of the Touissant knights, and the same goes for Roach!

New Mutation System:

  • Mutations. 12 new abilities. Mechanic is unlocked through a quest started by a letter from Yennefer. Examples: Signs can have critical hits causing the enemy to explode, instead of dying Geralt is healed and has damage immunity, opponents knocked down by AARD freeze and die instantly. Can only utilise one at a time.
  • The UI resembles Witcher 2’s character customization screen. Basically they’re super strong abilities/stat boosts that require mutagens and skill points to unlock. Can only pick one at a time but you have to unlock earlier ones to get the others.
  • Despite unlocking it at level 34+ (recommended level to venture to Touissant) the system and anything you’ve unlocked carries over to New Game+ so you won’t have to unlock it again.

UI Changes:

  • Greatly redesigned User Interface.
  • Can now rotate Geralt in stats screen.
  • Books moved to glossary.
  • Upon looting a readable item a little notification pops up in bottom left of screen. Upon clicking in the right stick (on Xbox One controller), you can read the text of recently looted books, letters, notes etc without having to go to the menu, inventory, finding the right book and so on.
  • Option to remove fish-eye effect from witcher sense.

Home Base:

  • Geralt gets his own motherfucking vineyard.
  • It’s called Corvo Bianco.
  • You can renovate it with large sums of money, the option I saw was for 5000 Orens.
  • You can add a greenhouse of sorts where you can grow herbs for all your witcher potion needs, an armourer’s table, a stable for Roach (with its own stat bonuses), upgrade your bed, renovated interior and exterior, secret lab, guest room.
  • Guest room where old friends will come to stay. They said the names Triss and Yennefer, but were reluctant to reveal the names of anyone else who might visit. Surprise Iorveth/Saskia visit??
  • Scaffolding and workers will appear after you choose to build something. Each change takes a certain amount of in-game time to complete, but you can just meditate til everything’s done.
  • Can display your armour, weapons, paintings and books.
  • Some paintings can be bought, or specially made, others are obtained through quests.

Music:

  • Over 2 hours of new musical content in the game.
  • The title screen song is a reworked version of the Bruxa song from the CGI trailer.

Other Tidbits:

  • Can enter Geralt in a tournament, creating his own logo and team colours.
  • Can enter under a fake name, although you may not fool everyone.
  • You can of course race horses, but other events involve crossbow shooting and a grand melee. Seems like there will be more but they didn’t want to say.
  • No new unique weather effects, but the lighting has been prepared specially to reflect the feeling of Southern Europe.
  • No new hairstyles.
  • As of the preview event (3/5/16) they were still working on the final boss fight.
  • Grass has been optimised, more of it but less expensive.
  • Improvements to cloth tech (see interview for more detail).
  • New sword sheathing option. With this new option Geralt no longer automatically unsheathes his sword at the start of combat. Also, he no longer switches weapons to match the opponent. The player has to do it on their own.
  • CDPR staff were given a sheet that says “We do not talk about Cyberpunk” for this press tour.
  • Bioware staff apparently cheered when Witcher 3 was delayed out of 2014.

That’s it for the patch’s changelog, now it is time to just wait for the new content to drop.

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