In today’s video, we discuss something subjective – are video game remasters good or bad? And...
Infinite Warfare Movement System Explained By Infinity Ward
With Call of Duty being developed by three different studios in a cycle now, players would most likely have difficulty keeping up with the control schemes to each. Call of Duty: Black Ops 3’s movement system was a highly popular way of moving around, and it seems like the Call of Duty: Infinite Warfare movement system will be based on it.
Multiple retailers have had different definitions of how player movement will be handled in Infinite Warfare, but Infinity Ward, via their official Twitter account, appears to have given a good enough explanation.
The Call of Duty Intel Twitter account expressed their hopes that the Infinite Warfare movement system would be like Black Ops 3’s or would be full classic. Infinity Ward was apparently one step ahead of them, and quickly responded.
The studio said in a reply to COD Intel’s tweet that if someone had played CodBlops 3, the movement system in Infinite Warfare would be instantly familiar.
The Call of Duty Black Ops 3 movement system was almost Titanfall-like in its movement, allowing you to double jump, wall run, and more. Considering Infinite Warfare takes place in the far future where humanity is colonizing space, to not have those features in it would be a technical step backwards.
A new movement system is just one of the various new things that Infinity Ward has put in Infinite Warfare. Various other features seen in the reveal trailer alone include a robotic squadmate, space battles, a customizable base that you can walk around inside as you’re between missions, and more.
For the moment we have no real idea of what will be in Call of Duty: Infinite Warfare other than what we’ve been shown in the trailer, but hopefully when next month rolls around we’ll see a demo level in E3, like when Advanced Warfare was announced at E3 2014.