Battleborn Character Builds Guide – Best Hero Builds For Healer, Sniper, Tank, Support

By   /   May 10, 2016
Battleborn Competitive Mode

With over 20 Battleborn characters to choose from, Battleborn character builds are very important to dominate your opponents given that team roles are clearly defined in the game. Furthermore, it is a good idea to learn which role you excel playing at and then choose your Battleborn accordingly with the best possible hero build.

There are some Battleborn characters that can dish out insane amount of damage, but make excellent support characters as well.

For more help on Battleborn, read out our Battleborn PC Tweaks Guide, Battleborn Team Composition Guide, and Battleborn Status Effects Guide.

Battleborn Characters Build Guide

Our Battleborn characters build guide will help play a wide range of characters in the game in possibly more than one role.

However, do note that the Battleborn characters build are not set in stone and you can always change them however you like to come up with something that suits your unique playstyle and appraoch.


With this build, you will get some decent life-steal and health regeneration; guaranteeing that you continue to stay alive and be in the battle for as long as possible! The idea is to self-survive and negate damage dealt to him.

Moreover, Attikus has huge damage potential which can be achieved with this build. Since there are a few possibilities, you can go for more damage in place of sustain and lifesteal. Attikus cannot only tank a whole lot of damage, but also deal damage; depending upon how you build.

Using his alternative attack, you can get decent ranged damage.

Left – Hedronic Siphoning
A portion of damage dealt by Hedronic Arc is returned to Attikus as health – 15% lifesteal.

Right – Energetic Pounce
Activating Pounce causes Attikus shields to immediately begin rapidly recharging until impact – 105 shield recharge per second.

Left – Brawler’s Boon
A portion of damage dealt by Attikus’ melee attacks is returned to him as health – 15% lifesteal.

Right – Quickening Arc
Attikus moves faster while Hedronic Arc is shocking enemies – 30% movement speed.

Right – Hedronic Haste
Attikus’ skill cooldowns are reduced slightly for each charge accumulated by Hedronic Collector – upto -15% cooldown time.

Left – Disruptor Field
Increases Hedronic Arc damage against enemy shields – 50% bonus damage to shields.

Right – Swift Strikes
Increases Attikus’ attack speed – 20% attack speed.

Left – Big Splash
Increases Pounce’s area of effect – 50% AoE radius.

Left – Hedronic Chain
Hedronic Arc chains to nearby enemies, dealing reduced damage to the additional targets – 50% damage to nearby targets.

Left – Wake of Destruction
Hedronic Eruption scorches the earth, dealing damage over time to enemies in its area of effect – 240 damage over 2 seconds.

Oscar Mike

This build is pretty good for players who are not yet familiar with Battleborn and are coming straight from popular shooters like Call of Duty and Halo. You should try and get the Mutation which will add a whole lot to your kit.

Left – Impact Trigger
Frag Grenades detonate on impact.

Left – Fragcendiary Grenade
Upon detonation, Frag Grenades blanket an area in napalm, dealing damage over time to nearby enemies – 720 damage over 6 seconds.

Left – Red Dot Sight
Fits Oscar Mike’s assault rifle with a red dot sight that enables full-speed movement while aiming down sights.

Right – Tactical Espionage Action
Increases movement speed while Stealth Generator is active – 30% movement speed.

Right – Double Tap
Doubles the number of Tactical Rounds in each magazine – +15 Tactical rounds.

Right – Stealthy shields
Increases shield recharge rate while Stealth Generator is active – 105 shield recharge per second.

Mid – High Velocity Ammo
Increases assault rifle damage – 18% damage.

Left – Fragpoclypse
Increases Frag Grenade’s damage – 15% damage.

Right – Operation Sneaky Ghost
Increases Stealth Generator’s maximum active duration – 6 seconds stealth duration.

Right – Holy Crap Concussive Strike
Enemies damaged by Airstrike are slowed for a short time – 3 seconds slow duration.


When it comes to this build, Incendiary Shells add incredible power to your already powerful Ultimate Ability. Ghalt is not only able to dish out huge amount of damage, but can also tank a lot of it.

Despite the fact that he is basically an attacker, but with the amount of health – that comes with this build – and a healer, he can be so much more.

This build also comes with Slug Rounds which grant Ghalt with increased effective range. While I have ignored Mutations for this build, you should try and experiment with them and see if anything works for you!

Left – The Big Draw
Cloaks deplayed Scraptraps making them virtually invisible at range.

Left – Shocktrap
Deployed Scraptraps deal damage over time to nearby enemies. +60 damage per second.

Left – Slug Rounds
Equips the Revolver Shotgun with single-projectile slug rounds, increasing effective range. +100% range.

Right – Efficient Extraction
Increases The Hook’s travel speed and effective range. +35% speed and range.

Right – Boomsticker
Increases Tactical Shells bonus damage. +15% damage

Left – Drain Chain
While an enemy is hit with The Hook, their shields and health are drained. Up to +360 damage over 3 seconds.

Left – Speedloader
Increases Revolver Shotgun reload speed. +25% reload speed.

Right – Big Trap
Increases the radius of Scraptrap’s stun effects and the shrapnel charge blast radius. +40% area of effect.

Right – Easy Target
Hooked enemies suffer amplified damage. +15% damage for 5 seconds.

Right – Incendiary Shells
Loads the Revolver Shotgun with incendiary shells during Dual Wield, dealing damage over time to struck enemies. +36 damage over 1.5 seconds


Dreadheart basically grants him with extra movement speed while Dreadwind is active. The other option, Desperate Assault, is not too bad and comes in really handy in case your healer is down or you have a broken shield.

It is totally your call whether you like to go with extra movement speed or damage, but I recommend increased movement speed.

Rath is not too hard to learn and performs really well in Meltdown – Incursion is a complete different story. Those who are looking to get some high damage should definitely try this character out.

I also recommend changing the build a bit to find something which works well for you, however, most of the abilities are swordsman-focused or assassin-focused.

Right – Waveform Smash
Catalytic Smash’s shockwave is shortened, but spreads out to the left and right.

Right – Spin to Win
Rath’s primary melee combo’s finishing spin fires twice at the end of the combo.

Right – Catalytic Flash
Catalytic Smash silences enemies on impact. +3 seconds silence duration.

Right – Not a Vampire
Genetic Syphon steals additional health when attacking enemies with melee strikes.i +11% lifesteal.

Right – Catastrophic Smash
Doubles the shockwave length of Catalytic Smash.

Right – To the Point
Increases base damage of all melee strikes. +18% damage.

Right – Quick Cross
Reduces Crossblade’s cooldown. -20% cooldown time.

Left – Softened Target
Enemies hit by Catalytic Smash will take more damage from Crossblade for a short time. +25% damage for 4 seconds.

Left – Dreadheart
Grants a movement speed boost to Rath while Dreadwind is active. +30% movement speed.


This build is designed towards making Reyna the ultimate support in the game. In addition to providing shields to teammates, she is also able to Priority Target enemies which will allow your teammates to deal more damage to enemies.

Mobility Module is another decent ability which allows her to increase the duration of Photonic Ward and makes the shield to follow Reyna as she moves around. This basically allows her to simply move around the area and continue to provide support to her teammates.

Like always, you can go on and do some changes in the build as you see fit and come up with something that supports your unique playstyle.

Left – Electrostatic Induction
When a shield Booster is applied it instantly restores a portion of the wearer’s shield. +120 shield heal.

Right – Lockdown
Reyna’s Laser Pistol and Plasma Pulse briefly slow enemies marked with Priority Target. +3 seconds slow duration.

Right – Optical Amplifier
Increases Laser Pistol’s damage. +18% damage.

Left – Vital Protection
When a shield Booster overshield is applied, it instantly restores a portion of the wearer’s health. +250 health.

Left – Improvised Tactics
While Failsafe is active, all of Reyna’s active skill cooldowns are reduced. -15% cooldown time for All Skills.

Right – First Strike
Increases initial impact damage of Priority Target. +15% damage.

Right – Pulse Pounder
Increases Plasma Pulse’s base damage. +18% damage.

Right – Dogpiler
Increases extra damage suffered by enemies marked by Priority Target. +16% damage Amplification.

Left – Long Watch
Increases shield Booster’s overshield duration. +6 seconds duration.

Right – Mobility Module
Increases the duration of Photonic Ward and causes the shield to follow Reyna as she moves. +4 seconds duration.


This character has a huge damage potential and this is what build tries to take advantage of.

Toby is primarily a mid-range character who can dish out huge amount of damage using Beam Splitter. In addition to this, he also has a slow and stun in his kit which can come in handy during escape or in order to engage a fight.

Right – Me ‘N My Magnets
Railgun projectiles deal bonus damage when passing through a Force Field. +25% damage.

Right – Best Offense
Allies standing behind Toby’s Force Field are granted bonus health regeneration and attack speed. +14 health Regeneration per Second, +15% Attack Speed.

Right – Still Alive! Sorry!
Increase Toby’s maximum shield strength. +240 Maximum shield Strength.

Left – Sorry I Broke Your Legs
Enemies damaged by Arc Mines are slowed. +3 seconds slow duration.

Right – Panic Mode
Toby gains increased damage resistance while his Boosters are out of charges. +30% damage reduction.

Left – Beam Splitter
Toby’s Railgun projectiles split into three blasts when fired through a Force Field.

Left – Riding the Rail
Decreases the time required to fully charge Toby’s Railgun. -20% Charging Time.

Right – Room for Mistakes
Increases each Force Field’s total health. +100% Force Field health.

Left – What’s Mine is Yours
Increases the range that Arc Mines can deal damage. +50% area of effect Radius.

Right – Endangering Species
Enemies damaged by Core Discharge blasts are slowed. +3 Second slow duration.


This build guides basically deals with cooldown reduction and revolves around Shadowfire Pillar. This will basically allow players to span Shadowfire Pillar allowing you to deal huge amount of AOE damage throughout the game.

Left – Fire Walk with Me
Nullify’s propulsive burst produces a trail of fire on the ground. +40 damage over 5 seconds.

Right – I Hate Your Pretty Eyes
Enemies hit by Nullify are blinded for a short time. +1 Second Blind duration.

Right – Oh That Reminds Me
Activating Nullify prompts Orendi’s shields to immediately begin recharging.

Left – Prognostication
Increases Gnosis’ cooldown reduction effect. -4 seconds cooldown time.

Right – Shadowfury
Increases Shadowfire Pillar’s base damage. +15% damage.

Left – Force of Will
Increases the damage of all skills. +15% damage.

Left – Rapid Deterioration
Decreases Nullify’s cooldown time. -20% cooldown time.

Left – Shadowfire Storm
Decreases Shadowfire Pillar’s cooldown time. -20% cooldown time.

Right – Reign of Chaos
Activating Paradigm Shift instantly resets Shadowfire Pillar’s cooldown.


With this build, you will become nearly un-killable. You will not be able to deal a whole lot of damage, but will also be able to tank a lot of damage at the same time. Combine Galilea with this build with Miko and you will become extremely tough to take out.

In addition to this, you will be able to push lane a lot faster with this build so that is a plus point.

Left – Herald’s Return
When shield Throw hits a target, Galilea’s Greatshield returns to her hand, and shield Throw’s cooldown is slightly reduced. -5 seconds cooldown time.

Right – Mark of the Feeble
Enemies hit by shield Throw are wounded, preventing healing for 5 seconds after the effect is applied. +5 seconds Wound duration.

Left – Sentinel Stance
Actively blocking incoming damage causes Galilea’s Corruption to increase.

Right – Forsaken Grounds
Desecrate deals damage to enemies inside its area of effect. +371 damage over 8 seconds.

Right – The Pact
Galilea’s Corruption increases at a faster rate. +25% Faster Corruption

Left – Dark Age
Increases Desecrate’s duration. +3 seconds duration.

Left – Mirror Knight
Galilea’s Greatshield occasionally reflects projectiles. +35% Reflect Chance.

Left – Inescapable Fate
Desecrate fields slow enemies. -30% movement speed.

Right – Tideturner
Hitting a target with shield Throw briefly increases Galilea’s movement speed. +30% movement speed.

Left – Deeper than Doubt
Increases Abyssal Form’s area of effect. +33% area of effect Radius.


Based on the character, you will be able to provide support to your teammate while dealing huge amount of damage at the same time. In addition to this, the character becomes really good at wave-clearing with a complete minion wave taking about 2 seconds to get wiped away!

While using increased damage from some of the abilities, using Energy Mortars should deal insane amount of damage. The guide is meant for beginners, but do not let that stop you from experimenting with stuff and finding the perfect build for your playstyle.

Right – Shocking Pulse
Energy Rift will shock nearby enemies dealing bonus shield damage. +50% Bonus damage to shields.

Right – Overloaded Mortars
Firing Energy Mortars will deplete Kleese’s shield and add it to their damage. +100% Current shield as damage.

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