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1666: Amsterdam Could Have Been the Assassin’s Creed We Never Had
1666: Amsterdam was a game that could have been an Assassin’s Creed successor but it never saw the light of day. Its developing studio, THQ, collapsed and Ubisoft cancelled the project only four months after acquiring THQ Montreal.
Creator of Assassin’s Creed Patrice Désilets was behind 1666: Amsterdam and he recently got the rights back from Ubisoft. Now, he is sharing details about this unique and enticing project along with some gameplay footage.
The game was originally planned for release on PS3 and Xbox 360 and the build you see is of that era. The game would have made it to the current-gen – PlayStation 4 and Xbox One – if THQ wouldn’t have closed down.
The main theme of the game was “be worse than the devil” which is why you can see the protagonist able to control animals like cats, rats and crows. He can use them to distract guards, attack enemies etc.
The game used a cover based system similar to Assassin’s Creed Unity.
The game would have been for the PS3 and Xbox 360, and the footage comes from a build of that era, two years ago. It would have become next (now current)-gen if the studio had not closed, Sheffield wrote of details shared during the presentation.
The game’s theme is ‘be worse than the devil,’ which is why the protagonist can control animals traditionally associated with black magic. This footage shows a real player running through the game in-engine
No project is ever dead for good and can be resurrected and this is one project I would like to see go back into development. Hopefully, Patrice will find a publisher to fund his game, may be put it on Kickstarter.