New Flappy Bird Study Explains Why You’re Bad
Since it took over the App Store back in 2013, Flappy Bird has become synonymous with frustration and sheer difficulty that might be on the level of Dark Souls (okay, not really, but it might as well be.) However, while Dong Nguyen, the Flappy Bird developer, may have moved on from the game, a Flappy Bird study done by the Aalto University in Finland may have pinpointed why so many people are bad at the game: the touchscreen.
The touchscreen may be good enough for games that involve you just tapping on the screen, but it’s not a good substitute for actual, detailed gameplay that Flappy Bird requires, even though Flappy Bird just requires you to tap on the screen in order to make the bird flap and go upward.
To put it into better terms, touchscreens don’t allow a constant distance to be maintained between the game and the finger. In traditional control you’re able to keep your finger entirely on the screen to do precise movements, however, games like Flappy Bird force you to have to hold your finger above the screen, where you can’t maintain a constant distance.
The second reason, the Flappy Bird study says, is that the button trigger is not predictable, and there is no haptic feedback to tell the phone that you pressed the button, making it inaccurate and causing delay, so if you know that you pressed that button, you most likely did, but the screen didn’t pick it up.
The third reason is related to the second, and is because different models of phone and the software, which can offer different levels of lag on the signal if it features a physical button to press.
So don’t get upset if you somehow still have Flappy Bird on your phone and keep playing it, attempting to get a new high score; according to the study it’s not you, it’s just your phone.