Dark Souls 3 Sorcery Locations ‘Master of Sorceries Guide – How to Use

By   /   Apr 12, 2016
Dark Souls 3 Patch

Not all Dark Souls 3 players solely rely on magic while playing the game, but it indeed comes in handy during certain situations. Dark Souls 3 Sorcery locations to help you find all sorceries and become Master of Sorceries to reap the rewards of being a mage in the game.

When it comes to Dark Souls 3 magic, Staffs are used for casting Sorcery, the Pyromancy Flame for Pyromancy, and Talisman for casting Miracles.

For more help on Dark Souls 3, read out our Dark Souls 3 Character Builds Guide, Dark Souls 3 Class Guide, and Dark Souls 3 Combat Tips Guide.

Dark Souls 3 Sorcery Locations

When it comes to Dark Souls 3 Sorcery Spells, these spells tend to focus on a single character with energy projectiles. Some of these Dark Souls 3 Sorcery Spells deal a whole lot of damage, but possess high cast times.

In addition to sheer damage-dealing spells, there are some Dark Souls 3 utility spells as well. Lastly, do note that Sorcery Spells in Dark Souls 3 purely focus on Intelligence and not on Faith.

This guide details each and every Dark Souls 3 Sorcery Spells, its casting requirement, where to get it, and its use:

Affinity
Use: Cast dark manifestation of humanity

This spell is obtained from Shrine Handmaid or Karla and automatically fires projectiles at enemies when in close proximity.

  • FP: 45
  • Slot: 1
  • Intelligence/Faith: 32/0

Aural Decoy
Use: Distract foes with a distant sound

This spell is obtained from Shrine Handmaid or Orbeck and attracts enemies’ attention with a sound projected away from the players.

  • FP: 15
  • Slot: 1
  • Intelligence/Faith: 18/0

Cast Light
Use: Cast a light to illuminate surroundings

This spell is obtained from Shrine Handmaid or Orbeck and produces a light that follows players for 60 seconds.

  • FP: 20
  • Slot: 1
  • Intelligence/Faith: 15/0

Chameleon
Use: Transform into something inconspicuous

This spell is obtained from Irithyll of the Boreal Valley and transforms players into a part of surroundings which ends when players take an action.

  • FP: 20
  • Slot: 1
  • Intelligence/Faith: 12/0

Crystal Hail
Use: Cast cascade of small crystal soulmasses from sky

This spell is acquired from Crystal Sage Soul and fires multiple projectiles towards the enemies which have some homing capabilities.

  • FP: 25
  • Slot: 1
  • Intelligence/Faith: 18/0

Crystal Magic Weapon
Use: Reinforce right weapon with crystal

This spell is acquired from Orbeck after returning Crystal Scroll and enchants the right-handed weapon for a total of 45 seconds.

  • FP: 50
  • Slot: 1
  • Intelligence/Faith: 30/0

Crystal Soul Spear
Use: Fire piercing crystal soul spear

This spell is acquired from Orbeck after returning Crystal Scroll and fires a fast projectile towards enemies, has piercing capabilities, and deals high amount of damage.

  • FP: 55
  • Slot: 1
  • Intelligence/Faith: 48/0

Dark Edge
Use: Strike with blade formed of humanity’s darkness

This spell is acquired from Shrine Handmaid or Karla and swings a large sword made up of souls.

  • FP: 33
  • Slot: 1
  • Intelligence/Faith: 30/0

Deep Soul
Use: Fire darkened soul sediment

This spell is acquired from Deacons of the Deep soul and fire slow projectiles with high homing capabilities.

  • FP: 7
  • Slot: 1
  • Intelligence/Faith: 12/0

Farron Dart
Use: Fire soul dart

This spell is acquired from Shrine Handmaid or Orbeck and fires fast moving, low damage towards the enemies.

  • FP: 3
  • Slot: 1
  • Intelligence/Faith: 8/0

Farron Flashsword
Use: Attack with a sword formed from souls

This spell is acquired from Shrine Handmaid or Orbeck and pierces through enemies with a dagger made up of souls and can be linked into combos.

  • FP: 5
  • Slot: 1
  • Intelligence/Faith: 23/0

Farron Hail
Use: Fire cascade of soul darts

This spell is acquired from Orbeck after returning Sage’s Scroll and fires multiple low-damage projectiles that hit an enemy multiple times.

  • FP: 2
  • Slot: 1
  • Intelligence/Faith: 28/0

Great Deep Soul
Use: Fire more powerful darkened soul sediment

This spell is acquired as an Aldritch Faithful reward and fire a slow projectile that has high homing abilities.

  • FP: 11
  • Slot: 1
  • Intelligence/Faith: 20/0

Great Farron Dart
Use: Fire more powerful soul dart

This spell is acquired from Orbeck after returning Sage’s Scroll and fires low-damage fast-moving projectiles.

  • FP: 4
  • Slot: 1
  • Intelligence/Faith: 23/0

Great Heavy Soul Arrow
Use: Fire more powerful heavy soul arrow

This spell is acquired from Orbeck after returning Sage’s Scroll and deal high damage, but has relatively slower speed.

  • FP: 14
  • Slot: 1
  • Intelligence/Faith: 18/0

Great Magic Shield
Use: greatly reinforce left shield with magic

This spell is acquired from Irithyll Dungeon and provides 100% damage absorption rate of the left-handed shield and 1.5x stability for a total of 30 seconds.

  • FP: 45
  • Slot: 1
  • Intelligence/Faith: 18/0

Great Magic Weapon
Use: greatly reinforce right weapon with magic

This spell is acquired from Road to Sacrifices and enchants the right-handed weapon with Magic damage for a total of 60 seconds.

  • FP: 35
  • Slot: 1
  • Intelligence/Faith: 15/0

Great Soul Arrow
Use: Fire more powerful soul arrow

This spell is acquired from Shrine Handmaid or Orbeck and fires projectiles that deal more damage than Soul Arrow.

  • FP: 11
  • Slot: 1
  • Intelligence/Faith: 15/0

Heavy Soul Arrow
Use: Fire heavy soul arrow

This spell is acquired from Shrine Handmaid or Orbeck and fires high damage-dealing projectiles that take a while to cast and have high FP cost.

  • FP: 11
  • Slot: 1
  • Intelligence/Faith: 13/0

Hidden Body
Use: Turn body nearly invisible

This spell is acquired from Orbeck after returning the Golden Scroll and makes character’s body semi-transparent for a total of 20 seconds, thus reducing enemies’ vision by 10%.

  • FP: 15
  • Slot: 1
  • Intelligence/Faith: 15/0

Hidden Weapon
Use: Turn right weapon invisible

This spell is acquired from Orbeck after returning the Golden Scroll and makes the right-handed weapon transparent for a total of 45 seconds.

  • FP: 25
  • Slot: 1
  • Intelligence/Faith: 12/0

Homing Crystal Soulmass
Use: Release homing crystal soulmass

This spell is acquired from Orbeck after returning the Crystal Scroll and fires high-damage and high FP-cost projectiles that circle around the player and are fired automatically.

  • FP: 53
  • Slot: 1
  • Intelligence/Faith: 30/0

Homing Soulmass
Use: Release homing soulmass

This spell is acquired from Orbeck after returning Logan’s Soul and fires high-damage and high FP-cost projectiles that circle around the player and are fired automatically.

  • FP: 20
  • Slot: 1
  • Intelligence/Faith: 20/0

Magic Shield
Use: Reinforce left shield with magic

This spell is acquired from Shrine Handmaid or Orbeck and grants left-handed shield with 30% damage absorption to magic and 1.2x stability for a total of 60 seconds.

  • FP: 30
  • Slot: 1
  • Intelligence/Faith: 10/0

Magic Weapon
Use: Reinforce right weapon with magic

This spell is acquired from Shrine Handmaid or Orbeck and enchants the right-handed weapon with weak magic for a total of 90 seconds.

  • FP: 25
  • Slot: 1
  • Intelligence/Faith: 10/0

Pestilent Mercury
Use: Release mercury that eats away at HP

This spell is acquired from Orbeck after returning Sage’s Scroll and creates a fog in front of characters that deal continuous damage to enemies and your character while continuously ignoring damage absorption rate.

  • FP: 17
  • Slot: 1
  • Intelligence/Faith: 30/0

Repair
Use: Repair equipped weapons and armor

This spell is acquired from Orbeck after returning the Golden Scroll and replenishes the durability of a piece of equipment by +10.

  • FP: 20
  • Slot: 1
  • Intelligence/Faith: 15/0

Soul Arrow
Use: Fire soul arrow

This spell is acquired from Shrine Handmaid or Orbeck and fire a projectile with little homing ability.

  • FP: 7
  • Slot: 1
  • Intelligence/Faith: 10/0

Soul Greatsword
Use: Attack with a Greatsword formed from souls

This spell is acquired from Shrine Handmaid or Orbeck and causes a swiping attack with a sword made up of souls which cannot be deflected or parried.

  • FP: 28
  • Slot: 1
  • Intelligence/Faith: 22/0

Soul Spear
Use: Fire soul spear

This spell is acquired from Orbeck after returning Logan’s Scroll and fires slow-moving projectile that deals high amount of damage and costs a lot of FP.

  • FP: 40
  • Slot: 1
  • Intelligence/Faith: 32/0

Soul Stream
Use: Fire torrential volley of souls

This spell is acquired from Grand Archives and fire a beam which takes a very long time to cast, but has increased damage output.

  • FP: 60
  • Slot: 2
  • Intelligence/Faith: 45/0

Spook
Use: Mask noises of caster and prevent fall damage

This spell is acquired from Shrine Handmaid or Orbeck and reduces fall damage as well as nullifying sound made by players while approaching enemies.

  • FP: 15
  • Slot: 1
  • Intelligence/Faith: 10/0

Twisted Wall of Light
Use: Distort light in order to deflect magic

This spell is acquired from Orbeck after returning the Golden Scroll and creates a force-field around players that absorbs projectiles for a total of 2 seconds.

  • FP: 10
  • Slot: 1
  • Intelligence/Faith: 27/0

White Dragon Breath
Use: Emit crystal breath of Seath the Scaleless

This spell is acquired from Oceiros, Consumed King Soul and allows players to fire crystal breath which travel across the land.

  • FP: 30
  • Slot: 1
  • Intelligence/Faith: 50/0

This is all we have on Dark Souls 3 Sorcery Spells Guide. If there is something else you would like to know, do make sure to let us know in the comments section below!

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