Dark Souls 3 Miracles Locations ‘Master of Miracles Guide

By   /   Apr 12, 2016
Dark Souls 3 First Person Mod

Dark Souls 3 Miracles are primarily used in order to heal your character and all nearby allies as well as provide support to them.

In addition to this, Dark Souls 3 Miracles are also very useful when it comes to tossing thunderbolts at enemies from a distance which deals Lightning-damage to them. As in the case of Dark Souls 3 Sorcery spells, the Miracle spells also only rely on Faith, however, there is one spell that requires Intelligence as well.

For more help on Dark Souls 3, read out our Dark Souls 3 Weapons Reinforcement and Infusion Guide, Dark Souls 3 Pyromancy Spells Guide, and Dark Souls 3 Sorcery Spells Guide.

Dark Souls 3 Miracles Locations

This guide details each and every Dark Souls 3 Miracle Spell, its casting requirement, where to get it, and its uses:

Atonement
Use: Attract more attention from foes

This spell is acquired from Farron Keep and forces enemies to target your character for about 30 seconds.

FP Cost: 15
Slots: 1
Intelligence/Faith: 0/18

Blessed Weapon
Use: Bless right weapon

This spell is acquired from Irina after returning Braille Divine Tome of Lothric and increases physical attack of right-handed weapons, damage against Hollows, and continuously replenishes HP for 45 seconds.

FP Cost: 35
Slots: 1
Intelligence/Faith: 0/15

Bountiful Light
Use: gradually restore high HP

This spell is acquired from Irina after returning Braille Divine Tome of Lothric and continuously replenishes HP for 60 seconds.

FP Cost: 45
Slots: 1
Intelligence/Faith: 0/25

Bountiful Sunlight
Use: Gradually restore high HP for self and broad area

This spell is acquired from Soul of the Dancer and continuously replenishes HP of your character and your allies for 60 seconds.

FP Cost: 70
Slots: 2
Intelligence/Faith: 0/35

Caressing Tears
Use: Cure ailments for self and vicinity

This spell is acquired from Shrine Handmaid or Irina and removes all status ailments with the sole exception of Curse.

FP Cost: 14
Slots: 1
Intelligence/Faith: 0/12

Dark Blade
Use: Reinforce right weapon with dark

This spell is acquired from Irina or Karla after returning Londor Braille Divine Tome and enchants right-handed weapons with Dark-damage for a total of 60 seconds.

FP Cost: 35
Slots: 1
Intelligence/Faith: 0/25

Darkmoon Blade
Use: Reinforce right weapon with Darkmoon light

This spell is acquired as a Blade of the Darkmoon Reward and enchants right-handed weapon with moderate Magic-damage for a total of 60 seconds.

FP Cost: 50
Slots: 1
Intelligence/Faith: 0/30

Dead Again
Use: Bless corpses, transforming them into traps

This spell is acquired from Irina or Karla after returning Londor Braille Divine Tome and causes corpses to explode dealing Dark-damage to all nearby enemies.

FP Cost: 45
Slots: 1
Intelligence/Faith: 15/23

Deep Protection
Use: Some extra ATK/absorption/resist/stamina recovery

This spell is acquired from Irina or Karla after returning Londor Braille Divine Tome and grants your character with x1.05 Attack, %5 damage absorption, +3 Stamina per second, and +20 resistance.

FP Cost: 25
Slots: 1
Intelligence/Faith: 0/20

Divine Pillars of Light
Use: Bring down multiple pillars of light in vicinity

This spell is acquired from Grand Archives and creates pillars of light all around your character in multiple locations.

FP Cost: 3
Slots: 1
Intelligence/Faith: 0/30

Dorhys’ Gnaw
Use: Summon great insect swarm to feast on foes

This spell is acquired from Irithyll of the Boreal Valley and throws projectiles towards enemies dealing Dark-damage and Light-damage.

FP Cost: 24
Slots: 1
Intelligence/Faith: 0/25

Emit Force
Use: Release shockwave in front

This spell is acquired from Siegward of Catarina and produces a shockwave which knocks enemies back.

FP Cost: 20
Slots: 1
Intelligence/Faith: 0/18

Force
Use: Create shockwave

This spell is acquired from Irina after returning Braille Divine Tome of Lothric and causes nearby enemies to flee and deflect weak projectiles.

FP Cost: 26
Slots: 1
Intelligence/Faith: 0/12

Gnaw
Use: Summon insect swarm to feast on foes

This spell is acquired from Irina or Karla after returning Deep Braille Divine Tome and produces projectiles that deal Dark-damage and Bleed-damage.

FP Cost: 18
Slots: 1
Intelligence/Faith: 0/18

Great Heal
Use: Restore high HP

This spell is acquired from Irithyll of the Boreal Valley and replenishes HP of your character and nearby allies.

FP Cost: 65
Slots: 1
Intelligence/Faith: 0/25

Great Lightning Spear
Use: Hurl giant lightning spear

This spell is acquired as Warrior of Sunlight reward and tosses a projectile that travels in a straight line and deals damage upon impact.

FP Cost: 45
Slots: 1
Intelligence/Faith: 0/30

Great Magic Barrier
Use: Greatly increase magic damage absorption with coating

FP Cost: 45
Slots: 2
Intelligence/Faith: 0/25

Heal
Use: Restore HP for self and vicinity

This spell is acquired from Archdragon Peak and increase Magic-damage absorption by 50% for 20 seconds.

FP Cost: 45
Slots: 1
Intelligence/Faith: 0/12

Heal Aid
Use: Slightly restore HP

This spell is acquired from Irina or Shrine Handmaid and replenishes HP of your character and nearby allies.

FP Cost: 27
Slots: 1
Intelligence/Faith: 0/8

Homeward
Use: Return caster to last bonfire rested at, or to shrine

This spell is acquired from Shrine Handmaid and replenishes HP of your character.

FP Cost: 30
Slots: 1
Intelligence/Faith: 0/18

Lifehunt Scythe
Use: Steal HP of foes using an illusory scythe

This spell is acquired from Irina or Shrine Handmaid and returns your character to the last Bonfire rested at.

FP Cost: 25
Slots: 1
Intelligence/Faith: 0/22

Lightning Blade
Use: Reinforce right weapon with lightning

This spell is acquired from Aldritch Soul and produces a sweeping attack that damages enemies and replenishes HP.

FP Cost: 50
Slots: 1
Intelligence/Faith: 0/30

Lightning Spear
Use: Hurl lightning spear

This spell is acquired from Irithyll Dungeon that enchants right-handed weapon with Light-damage for 60 seconds.

FP Cost: 30
Slots: 1
Intelligence/Faith: 0/20

Lightning Stake
Use: Strike with a stake of lightning

This spell is acquired from Farron Keep and tosses a high-damage projectile towards enemies which deals damage upon impact.

FP Cost: 50
Slots: 2
Intelligence/Faith: 0/35

Lightning Storm
Use: Call forth furious bolts of lightning

This spell is acquired from Smouldering Lake and pierces nearby enemies with a Light-damage stake.

FP Cost: 50
Slots: 2
Intelligence/Faith: 0/45

Magic Barrier
Use: Increase magic damage absorption with coating

This spell is acquired from Nameless King Soul that creates light-damage all around your character.

FP Cost: 30
Slots: 1
Intelligence/Faith: 0/15

Med Heal
Use: Restore moderate HP for self and vicinity

This spell is acquired from Irina after returning Braille Divine Tome of Lothric and increase Magic-damage absorption by 25% for 20 seconds.

FP Cost: 55
Slots: 1
Intelligence/Faith: 0/15

Replenishment
Use: Gradually restore HP

This spell is acquired from Irina or Shrine Handmaid and continuously replenishes your character’s HP for 60 seconds.

FP Cost: 30
Slots: 1
Intelligence/Faith: 0/15

Sacred Oath
Use: Boost Attack/Damage absorption for self and vicinity

This spell is acquired as a Warrior of the Sunlight reward and provides you character and your nearby allies with x1.1 Attack and x1.1 damage absorption for a total of 60 seconds.

FP Cost: 65
Slots: 2
Intelligence/Faith: 0/28

Seek Guidance
Use: Reveal more help, and signs without using ember

This spell is acquired from Cathedral of the Deep and increases the amount of messages displayed in the world.

FP Cost: 15
Slots: 1
Intelligence/Faith: 0/12

Soothing Sunlight
Use: Restore high HP for self and broad area

This spell is acquired from Dancer of the Boreal Valley Soul and continuously replenishes HP of your character.

FP Cost: 80
Slots: 1
Intelligence/Faith: 0/45

Sunlight Spear
Use: Hurl sunlight spear

This spell is acquired from Soul of the Lords and tosses a projectile that travels in a straight line and deals damage upon impact.

FP Cost: 70
Slots: 1
Intelligence/Faith: 0/40

Tears of Denial
Use: Grant one chance to endure when HP reaches 0

This spell is acquired from Irina after returning Braille Divine Tome of Carim and allows your character to escape death with +1 HP, but only once.

FP Cost: 100
Slots: 2
Intelligence/Faith: 0/15

Vow of Silence
Use: Prevent spells in vicinity, including one’s own

This spell is acquired from Irina or Karla after returning Londor Braille Divine Tome and hinders the ability of your character and all nearby enemies to cast any spell for 10 seconds.

FP Cost: 35
Slots: 2
Intelligence/Faith: 0/30

Wrath of the Gods
Use: Create powerful shockwave

This spell is acquired from Profaned Capital and blows away all nearby enemies by causing a shockwave which will also deal damage to enemies.

FP Cost: 40
Slots: 2
Intelligence/Faith: 0/30

This is all we have on Dark Souls 3 Miracles Spells guide. If there is something else you would like to know, do make sure to let us know in the comments section below!

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