New Overwatch Patch Adds Competitive Play, Fixes Everything

By   /   Apr 6, 2016
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There is a new Overwatch patch that adds competitive play and makes a plethora of fixes, changes, and improvements to the game. The update is out now and below is the changelog:


New Play Mode: Competitive Play
Earned some battlefield experience and ready to step up your game? Prepare to prove yourself in Competitive Play! Designed for those seeking a more serious challenge, Competitive Play is our new game mode in which players can compete and “rank up” through a series divisions and tiers in monthly seasons.

To join a Competitive Play game, select “Play” from the main menu and then select “Competitive Play.” You can queue up for Competitive Play games solo or in a group (of any size), and the system will do its best to match you against other players who’ve also queued solo or against players in similarly sized groups.

Please note that you must be at least level 25 in order queue for Competitive Play.


Progression Rewards
Several new sprays, player icons, and voice lines have been added
Some of the less popular sprays and voice lines have been removed
New Legendary skins have been added for several heroes:
“Gearbot” Bastion
“Junebug” D.Va
“Scavenger” D.Va
“Sparrow” Genji
“Fool” Junkrat
“Hayseed” Junkrat
“Scarecrow” Junkrat
“Breakaway” Lúcio
“Slapshot” Lúcio
“Abominable” Mei
“Yeti Hunter” Mei
“Raptorion” Pharah
“Thunderbird” Pharah
“Plague Doctor” Reaper
“Stonehardt” Reinhardt
“Islander” Roadhog
“Sharkbait” Roadhog
“Commando: 76” Solider:76
“Night Ops: 76” Soldier: 76
“Comtesse” Widowmaker
“Huntress” Widowmaker
“Arctic” Zarya
“Siberian Front” Zarya

Leaving Games
Leaver Penalty
If a player’s game completion percentage falls below our required threshold, they will now receive a warning message (this percentage is calculated based on their 20 most recent games)
If that players continues to leave games after receiving this warning, they will incur a 75% XP penalty for future games
This penalty will be removed once the player raises their game completion percentage above our required threshold (again, this percentage is calculated based on their 20 most recent games)
Play Interactivity
Players who are in the team spawn room and have selected a hero will no longer be removed for inactivity until 45 seconds after a game has started
Players actively browsing heroes in the “Assemble Heroes” selection screen will no longer be considered inactive
Removed initial warning message displayed after leaving a game
Note: Competitive Play will have additional rules and penalties for leaving games

Technical Updates
Network Graph
You can now enable a network graph while in-game to help diagnose client networking issues
Hit CTRL+SHIFT+N to toggle the network graph on or off
Network Quality Status Icons
The client will now pulse network status icons when packet loss or a network stream stall is detected
You can disable these icons from the Gameplay settings menu
High Bandwidth Custom Game Option
You can now enable a high bandwidth mode for Custom Game, changing the client update rate from 20.8Hz to 62.5Hz
Improved the regularity of player commands being sent from the client to the sever
Reduced the maximum rewind time allowed on behalf of high-latency players
Note: High-latency players will now extrapolate and potentially mispredict as a result


Control Maps
Each round now has a unique name
Rounds are now shuffled in random order
Minor revisions to art and collision have been made throughout the map
Lijiang Tower
The control point room in the Garden has been enlarged
The pillars in the Control Center have been removed and two new walls have been added
Route 66
Revised first tunnel on the left outside of the starting attacker spawn
Removed ability for players to enter the hanging train above the starting attacker spawn
Further adjusted payload size to ensure all heroes can move around it in narrow locations
Significant revisions to collision have been made throughout the map


Ice Wall
Can now be destroyed early by activating the ability again

Developer comments: This is a simple quality-of-life change that helps Mei have better control of her Ice Wall.

Caduceus Blaster
Now automatically reloads when not in use

Caduceus Staff
Players can now swap between healing beam and damage beam without losing the beam’s target

Guardian Angel
Range increased slightly
Cooldown decreased from 2 seconds to 1.5 seconds
Will now destroy environmental objects when you come in contact with them
Can now be cancelled by using the ability again

Developer comments: Some quality-of-life improvements for Mercy players, as well as overall improvements to Guardian Angel. We think the changes will help her reliability and survivability when she is the middle of a firefight.

Photon Shield
Shield amount reduced from 50 to 25

Developer comments: We feel that Symmetra’s win rate is still too high at all levels of play. We want to do a pretty big swing here to see how it impacts her overall. This is a significant change that we’ll be monitoring closely.

Rivet Gun
Now automatically reloads when not in use

Developer comments: Similar to the pistol change for Mercy, this is a simple quality-of-life change that helps streamline using multiple weapons.


Career Overview
Reorganized the statistics on the Main Overview, Hero Comparison, and Hero Statistics pages
Averages shown are now per game averages, updated from per minute

Game Options
An option to select custom crosshairs has been added
The following hero-specific options are now available:
Automatically climb walls
Automatically climb walls
RIP-Tire: Automatically climb walls
Toggle Beam Connection
Toggle Barrier
Soldier: 76
Hold to Sprint
Toggle Zoom
Mouse Sensitivity While Zoomed
Mouse sensitivity scale has been reset and re-calibrated

Several polish updates have been made to Spectator Mode


Fixed an issue on Watchpoint: Gibraltar that allowed players to access out of map areas
Fixed an issue where leaver penalties were being incorrectly applied to an account

Did they miss anything? What changes do you want for Overwatch?

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