Overwatch Patch Brings Route 66 Map, Weekly Brawl, Progression Changes and More

By   /   Mar 23, 2016
Overwatch Sombra

Blizzard Entertainment has just released a new Overwatch patch for the game’s beta testing phase. With this, they have not only attended to tons of issues concerning areas like player progression and map balancing but also added new features like the Weekly Brawl gamemode and the new Route 66 map.

While you can wait for May 24 i.e. the release date of Overwatch, the game’s beta testing phase has a lot of stuff going on. For instance, this new Overwatch patch adds a new game mode called Weekly Brawl, a new feature called Highlights.

In Highlights, you can watch “up to five of the most recent highlights from your active gaming session” again while Weekly Brawl is similar to how the feature works in Hearthstone, after the new Overwatch patch this is where they will “rotate in a different Weekly Brawl featuring a set of unique (and sometimes crazy) rules from our Custom Game system.”

Moving on, the new Overwatch patch has changed now Play of the Game works. New Play of the Game categories have been added namely High Score, Sharpshooter, Lifesaver and Shutdown. Read up on them here before moving on to the changelog for fixes and tweaks.

Overwatch Patch Notes for Beta

GENERAL

Player Progression

  • Achievements have been added
    • All available and unlocked achievements can be viewed in the Career Profile > Achievements tab
    • Select achievements will now unlock general and hero-specific sprays (which can be equipped in the Hero Gallery)
  • Players will now unlock a new portrait frame every 10 levels, instead of only at levels 10, 25, 50, and 100
  • Promotions have been added
    • Players will now receive a promotion every 100 levels
    • When a player receives a promotion, they will unlock a new portrait frame theme
    • With each new promotion, the player’s level (and the EXP required to level) will be reset
  • New Legendary skins have been added for several heroes:
    • “Antique” Bastion
    • “Junker” D.Va
    • “Stinger” D.Va
    • “Jester” Junkrat
    • “Hip Hopper” Lúcio
    • “Riverboat” McCree
    • “Vigilante” McCree
    • “Nevermore” Reaper
    • “Stunt Rider: 76″ Soldier: 76”
    • “Barbarossa” Torbjörn
    • “Blackbeard” Torbjörn
    • “Cybergoth” Zarya
  • Plays of the Games have received a polish pass (see above)

Joining and Leaving Games

  • Consecutive Match Bonus
    • Players will now receive an EXP bonus for playing multiple matches in succession
  • Player Backfill Match Bonus
    • Players who backfill into a match will no longer receive a loss for that match (even if it ends in a defeat), but can still receive a win
    • These players will also receive an additional EXP bonus for the match, if completed
  • Leaver Penalty
    • Players who leave an in-progress match will now receive an automatic loss
    • Players who repeatedly leave in-progress matches will also receive a temporary penalty on EXP gained from future matches (this penalty will persist as long as the player continues to repeatedly leave in-progress matches)

Group Improvements

  • Players can now request to “Join a Group”
  • When a group leader leaves a game, he or she will now have the option to leave with the group intact
  • Expanded preferences for groups have been added to the Options menu:
    • Option to allow current group members to invite other players to the group
    • Option to allow “Anyone,” “Friends,” or “No One” to join your group without an invite

Miscellaneous

  • The new player experience has been updated
    • The Tutorial and Practice Range have received a polish pass
    • Dialogs will now guide new players through the Tutorial, Practice Range, and Practice vs AI modes before recommending Quick Play
  • Players can now browse the main menu while queued for Quick Play, Play vs AI, or Weekly Brawl! games
  • “Healing Done” has replaced “Final Blows” as an available end-of-match medal
  • End-of-match commendations have received another tuning pass
  • AI heroes will now melee and use Health Packs

MAP BALANCE CHANGES

Nepal

  • New routes have been added for the first and second control points
  • Removed some walls around the second control point

HERO BALANCE CHANGES

General

  • The following hero abilities will now ignore payloads during Line of Sight checks:
    • Lúcio > Crossfade and Sound Barrier
    • Mei > Blizzard
    • Reinhardt > Earthshatter
    • Soldier: 76 > Biotic Field
    • Zenyatta > Transcendence

Zenyatta

  • Orb of Harmony and Orb of Discord
    • Now automatically return if their targets are out of line of sight for more than 3 seconds

 

USER INTERFACE
Options Menu

  • Gameplay
    • Players can now choose to skip “Skirmish Mode” while in queue
  • Control
    • Players can now save/set hero-specific keybindings
  • Sound
    • Support for Dolby ATMOS Headphones has been added
      • For optimal performance, use regular headphones and change the default playback device to stereo. For USB headphones that emulate 5.1 or 7.1, you may need to turn off any surround emulation in the headphones drivers.
      • Any recording or streaming done with ATMOS Headphones setting enabled will contain the same ATMOS encoded mix. The viewing audience should also be using headphones for optimal viewing.
      • Switching the ATMOS mode while music is playing will kill the music that is playing until new music is retriggered. This is a known issue and we are investigating a fix.

In-Game UI

  • The payload progress bar now shows checkpoints as well as the distance to upcoming checkpoints (if < 5m)
  • Capture point UI art has been updated

Social Menu

  • All social menu screens have been updated with new art
  • A “Recent Players” list is now available
  • The ability to “Rate Players” has been moved to the social menu (from the end-of-match screen)
    • This means that players can rate their teammates at any time via the social menu, rather just at the end of a match
    • Note: “Rate this Match” can still only be accessed via the end-of-match screen
  • Players can now report other players through the social menu

BUG FIXES

General

  • Keybindings should now always save and carry over between sessions correctly
  • Players with full health, but less than full shields will now appear to have “taken damage” to healers (when looking at their hero outlines)
  • It is no longer possible for some AoE weapons to deal damage to an enemy player if that player is on the other side of wall they’re partially clipping into

Heroes

  • Ultimate charge should no longer reset whenever a player selects a different hero and then cancels while dead
  • Lúcio’s Crossfade buff should now properly reapply to all allies after a round transition on Control maps
  • Mei’s Cryostasis and Ice Wall should now always display the appropriate team colors
  • Symmetra’s Sentry Turrets should no longer acquire targets from inside Mei’s Ice Wall
  • Scoped shots against enemy turrets should no longer count as “misses” when calculating Widowmaker’s “Scoped Accuracy” statistic
  • Fixed several issues where the slow effect applied by Mei’s Endothermic Blast and Blizzard were being reset
  • Fixed an issue where Reinhardt’s Charge would sometimes knock back a target that should have been pinned
  • Fixed an issue where Symmetra Sentry Turrets couldn’t be placed in select (but otherwise intended) areas
  • Fixed an issue where some damage sources prevented by Zarya’s Particle Barrier weren’t increasing her Ultimate charge

User Interface

  • Left Mouse Button and Right Mouse Button icons should now render in the F1 help menus
  • UI notifications for objectives should no longer persist on screen

What features did Blizzard Entertainment miss in the new Overwatch patch?

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