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Dark Souls 3 Unreasonable Difficulty, Balancing, Perfect Story Discussed by Miyazaki
In the past few days, we have all been busy looking at the 10 different character classes and 15 different bosses that were revealed for Dark Souls 3. The key point being how difficult the game will be this time.
On that, the game director, Hidetaka Miyazaki has shed some light explaining how they do not cancel out something by labelling it too difficult. What they are trying to achieve is that any level of difficulty should not be “unreasonable.” That is the differentiation that Miyazaki says he makes.
“There were of course several moments where I had to stop things and take a step back and consider the difficulty,” he says before going on to discuss how reasonableness is the level of difficulty is his deciding point.
When you think about it, the difficulty in the Dark Souls franchise so far has been something that players have eventually been able to overcome. So when I show concern to the development team members, that’s why the term I use is unreasonable – basically, we don’t want to go too far. It’s about striking a balance.
That is one of the primary aspects of the game that Miyazaki’s personal touch is required in balancing, the others being how the choice of characters impacts the gameplay of Dark Souls 3.
From Software intends to bring you a game where the character choices do not at least impact the weapons choices, at the same time while providing “reasonable” impact on the gameplay too.
Last but not the least, Miyazaki says that he does not want to force his vision of a perfect storyline on anyone, but there surely in s perfect storyline in his mind. He wants the players to interpret the the world themselves apart from the “storyline elements that actually make it into the game,” which are supposed to be the only chunks of the story that will be enforced on the players by the developers.
What do you make of this?