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Fire Emblem Fates Conquest Character Builds Guide – Units, Class, Skills, Stats
Fire Emblem Fates’ gives you a tough choice between the Hoshido (Birthright) family or the Nohr (Conquest) family. If you choose the latter, you’ll have access to some powerful exclusive units.
Fire Emblem Fates Conquest Character Builds
You’ll need to build each unit carefully and understand what they are and aren’t good at. This guide suggests builds for all Nohr exclusive units in the game, giving brief outlines of which class you should choose, as well as abilities.
Xander is best played as an out-and-out Vanguard due to the way his skill works. His growths in HP, Str, and Def serve him best when he is a Great Knight.
Abilities like Deadly Breath and Overbearing will deal good damage to units around him. Combine that with Luna for some crushing blows against heavy-armored enemies, especially when he is at full HP.
Add in Diamond Strike to deal with mages and he’ll be good to go.
Camilla is an all-round powerhouse, but the best way to play her is as a Wyvern Lord. Give her Swordbreaker to greatly increase her ability with axes, alongside Deadly Breath and Overbearing.
Give her an extra boost of defense with Lifetaker, which will make her an excellent mounted vanguard. Vengeance is also a recommended ability considering her high skill, though Cut Through is a better option.
In addition to all this, be sure to leave space for Bowbreaker as bowmen can be effective against wyvern riders.
Leo is a powerful character with excellent base stats, so you can play him in a number of ways. The most conventional is as a pure mage due to his massive magic growth.
Combine the offensive and defensive powers of Vengeance and Lifetaker, and also use Bind to negate his lower skill and hit enemies with good avoid more regularly.
In addition, slap in Devilish Wind for some extra power, and he’ll be a devastating offensive character.
While Leo does make a formidable mage, he also makes a fantastic mage killer. Make him a Dark Knight and that’s what he’ll be.
Use abilities like Tomebreaker and Magic Seal, and combine them with Vengeance and Lifetaker. Bind is also useful against foes he has trouble hitting, though it’s better to opt for Devilish Wind for some extra power.
Elise is one of the most magically potent characters in the entire game. This makes building her as a Strategist an absolute must, as he wouldn’t do too great as a Revenant Knight.
Give her abilities like Deadly Breath and Overbearing for some offensive power. Additionally, you want to give her the likes of Servant’s Joy to heal herself, and also Battle Command for to boost nearby units.
Elise is quite weak against physical, so give her a defensive ability like Swordbreaker as well. Elise can be quite brilliant as a support, so you might want to consider Inspiration as well, but her magic growth is so good that it’s best to use offensive skills instead.
Arthur is a high-risk, high-reward, gambling character. His high speed and strength make him a formidable Brave Hero, but that’s the only class that he can really do well with.
His terrible Luck stats will make him a huge crit magnet, so you have to be smart about using him. Use a combination of abilities like Roundhouse, Sol, Luna, and Aegis.
At max skill, Aegis, Sol, and Luna will have a good chance to activate. His skill is quite high, so Roundhouse will definitely help get those crits.
In addition to these skills, consider Diamondstrike as well, as it can be used quite effectively when playing defensively.
Flore is a late game character, but she is absolutely incredible in what she does. She has three different class affinities, which makes her an extremely versatile character.
The first build is to use her as a Maid, though reclassing her several times to get abilities like Bind, Devilish Wind, Lifetaker, Vengeance, and any other defensive skill. This will make her an excellent all-round character.
A more well-rounded build is to be more aggressive with your reclassing. This will give her extremely tanky aspects thanks to the likes of Axebreaker, Bowbreaker, and Lifetaker.
Getting both Axebreaker and Bowbreaker by reclassing her to Hero and Sorcerer will basically make her incredibly resilient. Combine that with Servant’s Joy, and also add in Vengeance and Sol to exploit her high skill to deal extra damage.
You’ll have a high damaging tank beat walking around with these skills, though it’s a bit difficult to pull off because of all the reclassing.
Pieri works best as a Great Knight, as it gives her substantial growth in her strength and speed, as well as good defenses and exceptional resistance. She’ll have low health though, so give her Lifetaker as well as Diamond Strike for the defensive offense.
You should also consider Magic Seal to make her an impenetrable magic wall, but it’s not entirely necessary; Aegis is a better option overall. For offense, you want to give her Luna as well as Vengeance.
Her low skill might make it difficult to activate Luna and Aegis, but it’s still a worthwhile set of skills to compliment the other abilities.
The two best ways to build Belka are either as Wyvern Lord or as a Berserker. Berserker greatly helps her improve her growth rate.
As a Berserker, she can behave as a heavy tank, using Rally Strength, Axebreaker, and HP +5 for some added beefiness, defense, and support. Combine that with the likes of Rally Defense and Sworbreaker for a beefy ally with excellent defending.
As a Wyvern Lord, every stat except speed and res is capped for Belka. Use Roundhouse to increase her crit rate, and Overbearing to deal damage while unmounted.
Additionally, you want to have Swordkiller and Axefaire to boost her damage output. Sol and Roundhouse work especially well because of her high skill.
Zero can either be offensive or a support thief. The first build will play him as an offensive mage-thief.
Play him as a Dark Knight to give him balanced growth, and keep abilities like Locktouch and Lifetaker. Add in Vengeance, Kunaibreaker, Devilish Wind, and also Pass. You might also want to take Magic Seal if you feel he is being target by magic too easily.
The second way to play Zero is as an unorthodox support. Make him an Adventurer and acquire the likes of Locktouch and Pass. This will allow him to move around and thieve without getting into too much trouble.