Dying Light: The Following to Use Unlocked Cores on PlayStation 4 and Xbox One

By   /   Jan 27, 2016
DyingLight 2

As you’ll probably already know when Dying Light’s latest DLC The Following is released, the main game itself is also in line for an enhancement. Today the developers have revealed some interesting information about how this will work on the Xbox One and PlayStation 4.

Lead producer of Dying Light, Tymon Smektala has been discussing the update with GamingBolt revealing that the game will be making use of unlocked CPU cores on both Xbox One and PlayStation 4:

“Dying Light was made and optimized to work on 6 cores since that’s what was available when we made the game.  So the opening up of the 7th core CPUs on both platforms simply gave us a good reserve of processing power,” Tymon tells us. “It essentially gave us a helping hand in dealing with more processor intensive situations, but given when Dying Light was developed, it simply means we use the additional CPU power as a nice to have and not something we need have to rely on.”

In addition to this they also made interesting comments on the future use of cloud computing:

New tech is always welcome and whenever stuff like this comes out our engine and R&D teams are on it right from the start to see what can be done. I can’t say how much we could using the tech now for Dying Light since it’s an existing game that runs on multiple platforms. But in the future, we’d definitely consider its potential. You can already see examples of upcoming games using the tech and it just opens up so many possibilities,”

It will be interesting to see how this use of additional cores will improve gameplay, not only in The Following but also in the base game. It appears that the latest updates to Dying Light will be interesting not only for owners of the game, but also for those yet to take a dive into the city of the undead.

What are your thoughts on these technical details revealed about the enhanced version of Dying Light? Let us know in the comments section below.

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