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Mighty No. 9 Has Been Delayed Due to Matchmaking Issues
The greater the anticipation the more there are the chances of a game being delayed – or at least that is what the recent delays have been telling me. Once more, Mighty No. 9 has been delayed and the game will not be making it to the markets on the promised February release date – despite promises to the contrary by Keiji Inafune.
Comcept says that although they have been working day and night to meet the deadlines, there are some issues relating to the network modes that are holding them back.
Keiji Inafune took it upon himself to announce that although he wasn’t sure about the release date right now but the team was expects “it to realistically be in Spring 2016.”
Unfortunately, we have an announcement that will be very disappointing to all of you. In preparation for the February release of Mighty No. 9 we have been working hard with our partners to resolve any network issues and porting work necessary to publish Mighty No. 9 on the various platforms. However, the issues relating to the network modes were more critical than expected, and it has become apparent that we will need to delay the game from its February 9th release date.
Some of the problems that have caused the delay are rooted in the bugs that the Mighty No. 9 network modes are facing. The developers have not been able to fix up matchmaking which he agrees are a “result of miscalculations on the part of… the development staff.”
The game is being developed for a large number of platforms which is making it tough to iron out issues with matchmaking and since they are using Unreal Engine 3, that no longer gets updated, they are having to do the coding manually and/ or reprogramming parts of the engine.
The community, as you can see from their Kickstarter page’s comments section, is pretty pissed at this; even last time the developers had to announce a consolation prize to fans who had been affected by the original delay.