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Jade Raymond is Looking for Senior VFX Artist to Handle Gunfire and Explosions
Back in 2014, Assassin’s Creed producer Jade Raymond left Ubisoft and later announced her very own studio called Motive Studios. In partnership with Amy Hennig and EA, Motive is helping out with an open world Star Wars game.
If you don’t know Hennig, she worked with Naughty Dog on Uncharted series before joining EA Visceral.
Raymond and her studio is not only working on Star Wars with EA, but is also planning new projects. As we know, new projects require new ideas and possibly new staff.
Motive is now hiring and is looking for a Senior VFX artist who’ll handle gunfire, explosions, weather effects etc. This artist will also be responsible for handling particle effects.
Motive is hiring staff to assist EA on Star Wars but this one particular entry for VFX artist doesn’t mention EA or Star Wars. Instead, the listing mentions “new IP” and “amazing new projects.”
We don’t know much about the new IP other than it being inspired by Assassin’s Creed; so who better than Jade Raymond to work on a similar action game?
We’ve never really operated in the largest genre of gaming, and that’s the action genre. That’s the Assassin’s Creed-style games; more open-world, more single-play versus multiplayer. It’s not been an area that we’ve operated in. We recently hired Jade Raymond, who was behind the Assassin’s Creed franchise for Ubisoft and she will be building an action genre for us through a studio we’re building out in Montreal right now. So a lot of excitement around the action genre.
It is also rumored that the game Jade Raymond’s team is helping out with is Star Wars 1313. Just a month ago, EA said that it is looking into Star Wars 1313, and may possibly bring it back. So if that is the case and EA isn’t yet sure about it, the game being worked on by Motive can’t be 1313.