Project Cars Update Readies Game For Retail VR, Adds More Cars and Tracks

By   /   Jan 21, 2016
Project CARS

Although virtual reality is only just gaining proper traction, Project Cars is a game that has been very closely tied with the technology.

The game has remained updated to the latest VR standards throughout its lifecycle, primarily keeping pace with every software released for the Oculus Rift.

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The realistic racing sim did fall behind a while back, having not updated to the all-important 0.8 Rift update. Now, developer Slightly Mad Studios has brought it up to date, and is planning on full support when the Rift CV1 is released.

The 0.8 update for the Oculus Rift was extremely important as it greatly improved compatibility with the now standardized Windows 10 OS.

However, it’s not the real deal. In an statement released on Reddit, Project Cars developer said that a whole lot of new feature updates would be arriving for the game with the SDK 1.0 when support for it is added to the Oculus Rift consumer edition, which starts shipping on March 28.

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“As soon as the CV1 goes live, you’ll be receiving a game update with a whole bunch of features, fixes, and optimizations.”

Along with the Oculus SDK update, there’s a lot more in offer with the new Project Cars pack. Additional vehicles like the McLaren F1 GTR, Radical RXC Turbo, Lotus 51, Renault Megane RS265, KTM X-Bow are a part of the update, along with a pair of new tracks – Cadwell Park and all layouts of Ruapuna Park.

There are also adjustments and fixes made in the game, primarily to the physics and the way tires function in the game. You can view the full changelog here.