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Uncharted 4 Is Not “Mass Effect”, Neil Druckmann Downplays Dialogue Options
When we saw dialogue options in Uncharted 4: A Thief’s End, it was an interesting change. The question really boils down to if it was it a change that was needed?
Naughty Dog have made it clear already that the dialogue trees won’t be too prevalent in the game. In a recent interview with Eurogamer Naughty Dog’s Neil Druckmann has further played down its importance:
“The thing I want to make sure we’re clear about is that we’re not making Mass Effect,” Druckmann elaborates with a wry smile. “Uncharted has a very specific story, it has a very specific ending that’s very definitive to the franchise. But every once in a while we felt a dialogue tree would really bring you more into the scene.”
This may disappoint those hoping for dialogue options that had more of an effect on the story they are part of. On the scene in which we saw the new feature in action, he added:
“And there’s something about Sam asking Nate about his old adventures that’s like, it would be kind of fun to have Nate – and therefore the player – pick which story they want to tell first. And there’s a few other instances like that where it felt like a dialogue tree was just going to get you more into the scene and make it more interactive.”
So those worrying that Uncharted 4 would become a Telltale Game like adventure where what you say is important have little to worry about. Those who thought it may have a bigger part in the game though may feel slightly disappointed.
Are you happy that the dialogue options won’t get in the way of the action in Uncharted 4: A Thief’s End? Let us know your thoughts in the comments section.