DirectX 12 Was Used to Improve Just Cause 3 Performance on PC

By   /   Jan 14, 2016
Just Cause 3 Screenshot 03

When Just Cause 3 was released last year it had a few performance issues that needed fixing. On the PC though it was fairly stable and in some respects was impressive with the chaos it was able to bring to the screen.

As WCCFTech are reporting, this may be down to the fact that they were using certain DirectX 12 features to improve the game’s performance. This was discovered in the details of a GDC programming session that will be presented by Avalanche Studios and Intel. The session will be hosted by Intel’s graphics software engineer, Antione Cohade.

Here is the description of the session, which reveals the DirectX 12 details:

“Just Cause 3 is Avalanche studio’s latest addition to the mind (and lots of other stuff) blowing open world action-adventure series: Just Cause. Published by Square Enix, the game released on December 1, 2015 for Microsoft Windows, PlayStation 4 and Xbox One. During the development of the game, Intel and Avalanche have been working closely together to optimize the game on Iris graphics, but also to make use of DX12’s features to improve the performance even further as well as bring additional visual quality to the game!”

They also go into more detail on the DirectX 12 features:

“This session will cover the changes Avalanche made to their engine to match DX12’s pipeline, the implementation process and best practices from DX12. We’ll also showcase and discuss the PC exclusive features enabled thanks to DX12 such as Ordered Independent Transparency, and G-buffer blending using Raster Ordered Views and light assignment for clustered shading using Conservative Rasterization.”

It would be interesting to know what performance boosts if any DirectX 12 brought to the game. Could these be brought to the Xbox One version too?

Let us know your thoughts of DirectX 12 in Just Cause 3 in the comments section below.

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