BBC Reporter Almost Throws Up During VR Demo, VR Can Cause Adverse Reactions
We are closing in on the release of Oculus Rift and PlayStation VR. Both of these devices are a major step into the virtual reality market and surely, our industry will never be the same if VR manages find solid footing in the gaming market.
SuperData released a report earlier, saying that VR market is expected to make over $5 billion from 5.5 million users in 2016 alone. SuperData predictions mostly turn out to be true so we have to keep an eye on the numbers this year.
If even half of those estimated 5.5 million users dive into VR, they should probably look into the adverse effects it can have, and what it can actually do your mind and body. It may cause dizziness, raise anxiety, fear, seizures, nausea, eyestrain and much more, so VR isn’t recommended to everybody.
Psychological impact is a major challenge for videogame developers, it’s something they can not just throw under the rug. Recently a BBC reporter tried on Oculus Rift and had adverse effects. She suffered from nausea afterwards and says:
I left the suite, immediately took a wrong turn and found myself totally lost in the labyrinth that is the average Las Vegas hotel. When I finally did get outside, I walked the wrong way up the strip in the pouring rain. The disorientation stayed with me for about half an hour afterwards, and I felt too nauseous to get in a taxi.
She tried a space exploration game and just couldn’t handle it as nothing seems to go the way she wanted. VR can not only make you feel disoriented, but it can change the way you think and behave.
According to Stanford University professor Jeremy Bailenson:
We shouldn’t fathom this as a media experience; we should fathom it as an experience.
Oculus Rift and PlayStation VR are releasing soon, but is VR something we all can handle? We can’t say until we try it on ourselves, but being cautious is highly recommended.