Valve has Rolled Back CS: GO Rifles and Pistols Changes

By   /   Dec 16, 2015

CS: GO development team has rolled back rifles and pistols changes introduced in the recent update, according to a blogpost. According to Valve, the team changed too many things too quickly which resulted in the entire scenario.

The blogpost reads that Valve wanted to make bursting or tapping a bit more appealing as compared to spraying. To achieve this, the development team increased the recovery time for the AK-47 M4A4, and M4A1-S; but the implementation failed in a couple of ways.

The update essentially made all forms of firing inaccurate with a majority of players sticking to spraying which eventually punished the few who stuck to tapping:

For one thing; increasing inaccuracy while spraying also comes with reduced accuracy for all forms of firing. Proportionally, spraying was the most impacted, but we underestimated the impact that the change would have on players who were already firing in shorter bursts.

To amend the changes made, Valve has rolled back both the rifles and pistols adjustments to their pre-Winter Update:

We failed to anticipate the reaction of the community to changes in such heavy-use weapons, and we clearly need to re-evaluate our process for making and communicating about changes in that space. We still think there’s value in trying to find a better balance for pistols and more skillful ways to use rifles, so we hope to tackle rifles and pistols again in the future.

Valve has apologized for the mistakes made and has promised to fix any remaining issues.

Do you think Valve ought to run extensive CS: GO testing before introducing and reverting changes? Let us know in the comments section below!

Source: Counter-Strike Blog.

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