Dota 2 Patch 6.86 Notes, Arc Warden, Maps, Items, Terrains and More

By   /   Dec 16, 2015
Dota 2 update

Valve Corporation just stunned everyone by a telling us what Dota 2 patch 6.86 and the new Balance of Power update brings. The jaw-dropping size of everything that they are bringing us is incredible.

First and the foremost, they have introduced a new hero, Arc Warden, who comes with four abilities which are:

  • Flux – “Infuses a lone enemy unit with swirling, volatile energy, slowing its movement speed and dealing damage over time.
  • Magnetic Field – “Generates a circular distortion field of magnetic energy that grants evasion and attack speed bonuses to allied heroes and buildings within.”
  • Spark Wraith – “Summons a Spark Wraith that slowly materializes and haunts a targeted area until an enemy comes within its range.”
  • Tempest Double – “Briefly refocusing its fractured elements into a single form, the Arc Warden is able to create a perfect electrical duplication of itself.”

Then there is going to be Zeus Arcana with a new base model, effect and more. The new Desert Terrain has also been added, finally, alongside a number of other features like a Hero stats page, ultra shadow quality, desert music pack, the Desert Colosseum map, Nested Treasure II, private chat channels, new armory feed and a new Store tab.

What’s interesting here is that we have not even started on the fixes that have been made to the game with the Dota 2 patch 6.86.

Apart from new items in the form of Faerie Fire, Aether Lens, Iron Talon and Dragon Lance, Valve has added the new Arcane Rune; “three heroes enter the field of battle” namely Oracle, Terrorblade, and Earth Spirit; new neutral camp locations; changes to Death Prophet, Faceless Void, Riki, Lone Druid, and Doom; as well as a change in the map in the lands around the river.

As far as the Dota 2 patch 6.86 patch notes are concerned, the list is pretty long so we are only sharing the general fixes here:

  • Added Arcane Rune
  • Creep bounty increases by 1 gold per normal upgrade cycle
  • Siege damage against heroes increased from 75% to 85%
  • Hero base HP increased from 150 to 180
  • Creeps now arrive slightly closer to the top dire tower and bottom Radiant tower
  • Random Draft hero pool increased from 24 to 50
  • Added Random Draft to Ranked Matchmaking
  • Random Draft now uses the same picking mechanics as Ranked All Pick
  • Centaur Courser now has a stacking magic resistance aura (20% for units, 5% for heroes)
  • Hellbear now has a stacking magic resistance aura (20% for units, 5% for heroes)
  • Dragonhide Aura’s stackable armor increased from 2 to 3
  • Ancient Dragons armor reduced by 1
  • Ancient neutrals now behave like normal neutrals and split experience with all heroes in the AoE
  • Added a new ability to Ancient Black Dragon, Fireball + Show details
  • Ancient Thunderhide’s Frenzy is now unit targetable
  • Hill Troll Priest’s Mana Aura increased from 2 to 3
  • Satyr Banisher’s Purge cooldown reduced from 5 to 3 seconds
  • Satyr Tormenter’s Unholy Aura HP regen increased from 4 to 6
  • Satyr Tormenter’s Shockwave distance increased from 800 to 1200
  • Satyr Tormenter’s Shockwave speed reduced from 1050 to 900
  • Satyr Tormenter’s Shockwave damage increased 125 to 160
  • Dark Troll Summoner’s and Hill Troll’s attack range reduced from 500 to 400
  • Dark Troll Summoner’s attack damage increased by 6
  • Roshan’s base armor increased by 1
  • Roshan’s Base Attack Time increased from 1.0 to 2.0
  • Roshan now has +100 Attack Speed
  • Added a Patrol command
  • You are now able to bring up the targeting cursor when silenced, and instead get the error upon targeting
  • rather than clicking the button
  • Single Target with AoE effects now have a new targeting UI
  • Ranked All Pick initial pre-picking time reduced from 15 to 5
  • Towers no longer have a very minor experience bounty (previously was 25 XP that split evenly in an area)
  • Simplified some minor damage and armor types

Head here for full patch notes.

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