WB Gives Up on SLI/Crossfire Support for Batman: Arkham Knight

By   /   Nov 21, 2015
Batman Arkham Knight - Gamescom 4

I often wonder how exactly devs manage to mess-up Batman: Arkham Knight PC to an extent that it is now unfixable. The game was pulled from retailers and devs took extra time to try and fix the game, but they just couldn’t do it.

How is that possible?

Read More No PS4 Pro Patch For Batman Arkham Knight, Rocksteady Is “Hard At Work” For Their Next Project

Fans were already frustrated about the situation, when WB decided to salt the wounds. You’ll be disappointed to know that WB has given-up on SLI/Crossfire support for Arkham Knight. You’re multi-GPU set-up is of no use with Batman: Arkham Knight.

SLI/Crossfire support have been a wanted feature for a long time for Arkham Knight and WB was working on it, sadly, in order avoid further issues WB has axed SLI/Crossfire.

We’ve been working with our development and graphics driver partners over the last few months to investigate utilizing multi-GPU support within Batman: Arkham Knight. The result was that even the best case estimates for performance improvements turned out to be relatively small given the high risk of creating new issues for all players. As a result we’ve had to make the difficult decision to stop work on further multi-GPU support. We are disappointed that this was not practical and apologize to those who have been waiting for this feature.

Batman: Arkham Knight is officially the biggest disaster of this gen. I guess we can take that title away from DriveClub and Master Chief Collection to hand it over to Arkham Knight PC.