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Star Wars Battlefront Power-Ups Guide – Tips, Field Pick-Ups and Strategy
You will come across one-time-use power-ups and pick-ups in a variety of game modes. It’s a good idea to acquire these items as these will allow you to change the course of battle.
Star Wars Battlefront Power-Ups and Field Pick-Ups
An overview of all the power-ups and pick-ups in the game:
Once acquired, a random power appears on your lower card which can be used at any time. If you come across another power-up which you prefer over the first one, simply walk over it in order to collect it:
Equipped with a shield, it performs similar to E-Web Blasters and can be placed anywhere on the map. It has 200 shield, 1.3 meter radius, and 35 + 25 explosion damage.
This power-up allows players to instantly refresh their Star Cards and Charged Star Cards.
This turret should be placed in busy locations and it will stay there until destroyed. IT basically eliminates infantry units by dealing +10 damage for 1.5 seconds when locked in.
This power-up allows players to rain artillery barrage on any outside location. This is ideal to clear out enemy forces from near an objective.
However, do note that players who are aware of the incoming strike can easily move away from the targeted location. It deals +100 damage per projectile and has 18 meters effective radius.
Players can place this bomb in any location that they want protected. It will detonate as soon as any enemy gets near it.
A beeping sound alerts players that they are near a Proximity Bomb and they get 1.5 seconds to get out of the area. A PB deals +150 damage within 5 meters which decreases as players move out.
This power-up basically provides players with a support droid equipped with a blaster — imperial and rebel get different droids with different abilities. Both deal +20 damage, though, rate-of-fire differs.
It targets and follows the targeted vehicles, but can also be used against soldiers. It explodes upon impact dealing +500 damage within 2 meters which decreases until 3 meters.
This provides a large enough shield for several players having +1000 health.
Anyone inside the shield is unable shoot out, but becomes immune to fires, grenades, and other projectiles. Do note that both enemies and troopses can destroy the transmitter emitting the shield.
This grenade has insanely large radius and can eliminate multiple enemies or troopses within its area-of-effect. It explodes after 1.5 seconds and deals +200 damage.
Vehicle Turret automatically targets vehicles and can be placed anywhere on the map. It stays active until destroyed and should be used to control capture points and other important objectives.
Vehicular and Hero power-ups are scattered in Walker Assault and Supremacy game modes. Once acquired, players get 15 seconds to activate it until it disappears:
Players can use this power-up to switch to an air-vehicle — X-wing, A-wing, or T-47 Airspeeder for Rebel Alliance and TIE fighter or TIE interceptor for Empire.
It is available for Galatic Empire in Supremacy and Walker Assault which allows players to switch to an Imperial AT-ST.
This allows players to commandeer three weapons on an AT-AT, but only in Walker Assault mode.
This is only available in Supremacy and Walker Assault mode and allows players to become one of the three available heroes or villains, depending upon their faction.
Pick-Ups are different from Power-Ups in the sense that these are automatically activated when collected:
- Charge — Allows players to gain +1 Charge
- Hero Vehicle — Transports players to either the Millennium Falcon or Slave I in Fighter Squardon
- Extra Life — Provides +1 Life in Survival
- Vehicle Repair — Automatically repairs vehicle in Fighter Squadron and Begger’s Canyon
- Ability Refresh — Immediately resets abilities in Fighter Squadron
Found anything missing or confusing? Let us know in the comments section below!