In today’s video, we discuss something subjective – are video game remasters good or bad? And...
Ubisoft Has Long Term Plans for Rainbow Six: Siege, Developers Treating it as a Service
The multiplayer heavy team-based shooter, Rainbow Six: Siege is under development at Ubisoft. Developers are treating this game as a service and have long term plans for it.
Developers don’t just want you to beat the game and be done with it, they want you to play and keep coming back to it. Ubisoft will keep adding content, host tournaments, release fixes and updates.
By going all-in with a focus on providing a great online multiplayer experience, we made a commitment to treating our game as a service and investing in it for the long term. Our vision was not a game that you’d play through and “beat,” but something you’d regularly come back to. In order to do that, we’ll be actively supporting Rainbow Six Siege with gameplay balancing and tweaks (plus detailed patch notes), events and competitions, and four major content releases with no paywall on gameplay content.
80 employees will keep track of fan-feedback to make sure they know what players are asking for.
These can be used to unlock operators, weapons and weapon skins. Additionally, post-release gameplay content can be unlocked with Renown.
Below are the factors that will impact how much Renown you earn:
- Winning or losing a match
- Kills / Assists / Revives
- Ranked matches earns more Renown than Unranked
- Teammate kill will have a negative impact on Renown earned
- You can also earn Renown through Daily Challenges or actions like watching tutorials
Meanwhile, R6 Credits can be bought from your platform’s respective online store. Renown Boosters can be bought with R6 Credits and some premium weapon skins.