Halo 5 Devs on Cloud Computing, Maturity of the Franchise and MasterChief Going Rogue

By   /   Oct 23, 2015

Halo 5 is more than the sum of its parts, the game will use the latest of technologies to deliver great gameplay, mature characters and a deep story.

Microsoft shared a post earlier in which devs from 343i share what they think about the game, in addition to some new and interesting informations.

According to 343i they have spent a lot of time brainstorming ideas for the reasons behind MasterChief going Rogue and how will this change his character. 343i is hoping that fans would like how things turned out in Halo 5.

Franchise Manager Corrinne Robinson said:

We’ve reached a point when our story is increasingly multi-faceted. All of the characters have significant back fiction and complex motivations, which means the story is becoming more and more realistic. Looking at the Chief’s character from a different perspective shows a level of maturation for our franchise.

343i also revealed that enemy AI in Halo 5 will use Cloud Computing, thanks to Microsoft Azure.

This was our chance to rewrite the game engine from the ground up and make some big creative bets. We decided to make the most robust campaign and multiplayer experience ever created.

The new game allows up to four players to battle cloud-computed AI opponents, while seamlessly entering and leaving the game — what gamers call “four-player drop-in/drop-out co-op.” And “Halo 5: Guardians’” iconic visuals display at a blistering 60 frames per second across the entire game with near instantaneous responsiveness in the gameplay.

You can read on about Halo 5’s art, Hunt the Truth and more in the link above. Halo 5 will release on October 27 for Xbox One.

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