Mafia 3 World Interaction System Explained By Hangar 13

By   /   Oct 19, 2015
Mafia_3_Gamescom_1

Hangar 13 has shared some more information with us regarding the awaited Mafia 3. According to Hangar 13, New Orleans will feel alive thanks to the systems they put into Mafia 3.

One of these systems is the World Interaction System. Hangar 13 says the developers have invested a lot of time into the World Interaction System. Haden Blackman gave us an example to explain what it and how it works:

Cops who were harassing an interracial couple, that could have happened anywhere [else] in the world with a few exceptions. We can decide which districts that’ll happen in, the time of day and weather, and then it can randomly happen. The same thing can happen with a woman who is flirting with Lincoln or playing guitar. A lot of those things are for ambiance but they can also impact gameplay.

He gave a different example by mentioning a Vietnam War protest. These can happen anywhere and will spread into the streets. If Lincoln is running from cops, these protests may cause problems. It sounds like New Orleans will keep on going with or without Lincoln.

One of the New Orleans funeral processions, which can walk literally right down the middle of the street, can also be problematic. We’re trying to put those things in the game to give you that sense of one, you’re in New Orleans, and two, you never know what you’re going to see when you turn each corner.

Mafia 3 will release on Xbox One, PS4 and PC in 2016.

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